I have no problem giving commands in actual turn based games for all my characters, that is normal and expected. But if I'm playing one of these "real time with pause" games, pausing after every little action and clicking skills, targets and movements for several different characters just seems super tedious and makes the game feel unnecessarily slow. I still haven't played this game so I haven't experienced the combat, but I hope one of their focuses for the possible sequel is a robust, deep and flexible AI scripting/behavior options.