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foma_mgppu

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Everything posted by foma_mgppu

  1. So, yeah, I am trying all of the classes and now I am playing monk. Obviously, you all, who suggested single-target DPS (like monk) indtead of multi-targed DPS (like barbarian) were right =) I am having SO MUCH fun!!!
  2. Just FYI. That issue is still not fixed (see the attachment) Windows 7, GOG v2.03.
  3. So, it actually DOES NOT damage the target itself... So dumb of me. Or does it?
  4. Hah, ok, let me try to break this down into simpler terms for you. First thing is that PoE doesn't really have any "dump stats" on a class basis, but it does on a build basis. i.e., you can make a High-int, Low-strength barbarian character and make it effective, but you have to pick the right skills and weapons for that kind of build. Might gives a damage bonus on every swing / spell / action. Good for everyone who deals damage. Con just gives 5% more health per point. This is generally a good stat for barbarians but extra points can be a bit of a waste -- as long as you have enough to not die, you have all you need. Per is a bonus on your to-hit roll. Very useful on PotD, good for everyone, but not as necessary. Dex is action speed. HIgher dex you'll do everything faster. Int is duration of buffs and area of AoE's. Good for longer Frenzy, higher Carnage area, etc. Resolve is deflection -- i.e., chance the enemy hits you in combat. Higher your resolve, less often you'll be hit. So all of those are good for some kinds of barbarians, depending on what kind you want to play. You can play one that's slow but hard-hitting, or fast and hard hitting but dumb, or fast and hard hitting and smart but fragile, etc. etc. etc. One popular build drops Resolve low but makes it up in Con -- you get hit a lot but you can take the hits because of how tough you are. I've got a barbarian in my party right now that has high Int, Dex, and Per, but low Might and Res, and it performs very well (but she's geared out in a very specific way). What I want is a barbarian that fits hard and fast, but he's not the smartest. That's what, I think, my sirst biuld is: Death Godlike with stats: Might19, Con9, Dex10, Per18, Int13, Res9. 19 might to hit hard 9 con, because he's not a tank, rather 2nd line DD 10 Dex, average hit rate 18 Per for accuracy (especially with 2h) 13 Int, because Int is important also (but for this build not very) 9 Res, because it will only lower deflection a little (see con) My question is: is it legit? Is it viable? Will it take me through the entire game at hard difficulty without MUCH trouble? Given right perks, talents and equipment. of course? Or should I better reconsider it before it is too late (I've just recently recruited what's-his-face fighter near the hangman tree in Gilded Vale). I know, that I can lower difficulty, but I want to play at hard. That is question, I want to address to you.
  5. Ugh, thanks, guys. I guess... Not that I am ungrateful, but as Arch-Mage said,I don't understand pretty much all of this. But nevertheless, I thank all of you for your tips and bits of wisdom (especially Arch-Mage), which will presumably start to sink in, albeit after some time.
  6. Hi all! I am all green in PoE, and I want your advice. I watched Sensuki's guides and came up with two Barbarians. First: Death Godlike with stats: Might19, Con9, Dex10, Per18, Int13, Res9. My reasons for those stats are: High perception for Accuracy, wich sucks with 2H, Int for AoE. Second build is a coastal aumaua and is almost like Sensuki's: Might20, Con10, Dex10, Per10, Int18, Res10. Minor differences are due to fact, that I did not want to lower stats below 10. So, I have 2 questions. First one is the obvious one: which build is better? Second question is: Should I ever min\max? I mean is there obvious dump stats? In older Infinity Engine games you could min\max at your leisure. For example, there is no need under no circumstances in an Intellect score above 3 for a fighter (aside from role-playing reasons, but who cares? =) ) Please, give me some tips and hints. Thanks in advance.
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