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aartz

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Posts posted by aartz

  1.  

     

    Some feedback for Woedica's challenge: it would be great if empowers would still give for half resources (like in the main game).

     

    Please ?

     

    they don't? (haven't tried beta)

     

    Well, I checked with the beta and no, they don't... shame because Woedica's challenge is already pretty rough with the no healing and only prepared meals counting for camping.

     

     

    Heya dukeisaac,

     

    Did you attempt to empower while out of combat while checking this? Empowering your hero should still refund resources in Woedica's Challenge if used while in combat. While outside of combat, currently it does nothing (but it also shouldn't consume your empower). There's a bug in our system for the team to look at this, but that should be how it currently works.

     

    Hope that helps =)

    • Like 7
  2. Alright guys, with the blessings of Josh Sawyer and Nick Carver I can share one of the new subclasses. I'm picking the Wizard one because I think people will really enjoy it!

     

    Subclass: Blood Mage

     

    Description: Devoted to the belief that blood fuels the power of the soul, Blood Mages walk a painful and self-destructive path to arcane mastery. Though reputable animancers have discredited their beliefs, those few that have witnessed blood magic cannot deny that gratuitous self-harm can indeed preface unbelievable - often terrible - magical events.

     

    Bonus 

    • Gain Blood Sacrifice - Draw upon your own lifeforce to fuel your magic when others could not. Receive a variable amount of Raw Damage in order to restore a spell level of equal or lesser proportion to the damage received. After use, wizard spells will receive a bonus to Power Lever for a short time.
    • Gain passive health regeneration.

    Penalty

    • Unable to use Empower
    • Defenses against bloodied attackers are reduced

    =)

    • Like 21
  3.  

    I did another run and this time there were 3 maerwalds in the 3rd arena initiation fight

     

    What?

     

    I have:

     

    Maerwald x1

    Greater Fire Blight x4

    Party's Reflection

     

    Do we need to create a new game for changes of 3.1 to happen? If so, that basically screwes my run I started in 3.0

     

     

    Hey guys,

     

    Just wanted to clarify; The 3.1 PotD changes are indeed base game only.

     

    The Maerwald fight is actually tied to your PoE 1 global variables that are imported/set on new game. One of the choices causes the hardest iteration of the fight (the one with 3 Maerwalds) to spawn.

     

    Hope that clears some things up =)

    • Like 3
  4. Heya mbellis111,

     

    Nice find! I think what's happening here is that by changing difficulties it's changing the level scaling state to the "default" of that difficulty level. So changing to "casual" or "story time" will force it on, while changing to "veteran or PotD" will force it off, which is not ideal. 

     

    I'll add this issue to our database to see if we can get it addressed =)

     

     

    Unfortunately the only way to reset it is to load a save prior to when the issue occurred.

     

    Thanks again!

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