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Dumaraz

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    dumaraz
  1. Fair enough, fair enough... I agree for a better 2nd time around -- We'll see.
  2. Go re-read your own post: http://forums.obsidian.net/topic/83996-please-tell-me-i-heard-incorrectly/?p=1773660 I didn't spell it wrong, I quoted your bad spelling. Here, I will quote it again to help you: Well unless you pirated the game, then you paid more than a dime for a legal copy. And like most jealous/jaded people, you are using an online forum to express an overly emotional reaction to other gamers who received special treatment. So far you can't even acknowledge your own bad spelling, and instead put the accusation back on me simply because I accurately quoted your bad spelling. I guess we can add the definition of "ignorance" to the list of concepts you are not good at grasping. I quoted your perfectly, you're the one that can't actually look at your own post to see what you did spell it as "TEST." If you're gonna engage in a forum conversation, learn to read better, or don't do it at all. Lastly, I posted screenshots of various "wall of text" qualifiers found in PoE. I challenge you to do the same to back up your weak arguments. Prove it with in-game content. Otherwise you're just proving that this is more about an emotional response and less about a realistic problem with the game. I give you points on catching my typo that I also missed. I mentioned "Wall-of-Text" 2 times. I didn't see the second one... Hardly a cause for derailing my point, but its what the internet does, ain't it? Focus on further derailment, to lose overall focus of my original points. The forums exist for gamers to voice their opinions in a constructive manner; I'm doing what I'm supposed to do - Not sure why *you* can't grasp this. I mentioned in another post, I payed for this game, therefore, I have every damn right to voice my criticism; get used to seeing people voice their opinions on features that won't be popular to everyone. You don't have to agree, its my *point*, and to minimize it is your own personal problem. I really want to talk about my specific points, not this nit-picking interpersonal BS. [Get on with your life, and ignore my post.]
  3. Yep, and those worked out just fine. I can kind of see why some folks don't like the NPCs. I get it. I just don't understand the depth of feeling over it. It's not as if there haven't been an abundance of goofy, fluffy, silly, or just plain idiotic headstones, NPCs, item descriptions, and other nonsense in the games that putatively provided the template for Pillars. It strains credulity that some people would be up in arms to the extent that they are. Hey, I think folks should bitch about stuff they don't like, but it's such a minor issue. Maybe it's a good sign that the game is generally excellent that people complain about the NPC tier funding mechanism. It's funny because there's some random thread about the old watcher at Caed Nua and someone thought I was being meanspirited there when I was just being goofy. Conversely, I actually do find some of the arguments here borderline contemptible. I hope not to have real animosity over them, but those NPC tier backers provided a lot of funding for this game. Sure, if the argument (as I understand it from some people) is to change the future process in order to make the NPCs more seamless, that's cool. I can see where they might get on a player's nerves. It took a second for me to wrap my head around them, and maybe it's harder for some people to get over the implementation. Help out those folks by improving how to concept translates into the game. On the other hand, if the idea is to castigate the folks who footed a chunk of the bill by paying for what Obsidian wisely offered in order to infuse some green into the bottom line, then I'll respect other people's right to complain by complaining about them. I think Obsidian did it generally right and I suppose, if they do another kickstarter, they'll do it even better. The first kickstarter was like sex for the first time. Didn't know exactly what to expect and didn't know what you were doing, you made a few mistakes, but neither of you could wait to do it again. I mean, the backers do I hope. I don't have money for kickstarters. I'm on a tight budget. Now that I've done my own bitching, I guess I'll go back to the bleachers and watch the rest of the match. I'm too lazy to complain for long and I refuse to hold a grudge with some misguided spirit who over inflates the 'horrible' consequences of backer crafted NPCs in Pillars 1. Here's the thing, fellow-gamer, *every* gamer has a right to *complain* about a feature in said-game; I payed for it. [My concern about "who did what" is of no-concern.] As consumer, I don't care about, *why* [e.g. backer excuses, development shortcomings, under/over-budget issues, Project Manager woes], when I see something I think should be executed *better.* As a gamer/consumer, this isn't my job man, why do the lot of you believe we should worry ourselves with the internals of a product and/or company in hopes of mending our criticisms?! It's a choice, not a requirement to involve one's self so-deep into these politics I care nothing about. If *you* [not you specifically,] don't like to read my criticism, that's your opinion, however *I*, just like *you* have a right to be as *vocal* as possible in hopes of exciting *change* or improvement to said implementation this time or next-time around. My *issue* is not to be minimized because YOU don't or may not agree entirely... Forums exist for this very reason; every gamer is an individual with different tastes, expectations, and peeves. This is *my* complaint.
  4. Well I could quote where you said, "I personally find WALLS-OF-TEST annoying," but then I might be compelled to point out the bad spelling. I would just rather make a general reference to what you were trying to say, "you personally find a wall of text annoying," and give you the benefit of the doubt by assuming you can either remember what you said, or scroll up to reference it. I guess I was too generous though. Nothing you said just now counters the fact that someone who finds a wall of text annoying would have a hard time in any of the main elements of PoE, since it is full of walls of text. I find your long-winded explanations to be lengthy attempts to hide the fact that you (appear) jaded by the fact that people who paid larger sums of money to support this game ended up with an icon and text. Your argument of "breaking immersion" seems like a default sound bite. In this case, the backer NPC's and Tombstones serve as little more than easy-to-find Easter Eggs. The gaming industry is full of Easter Eggs, and gamers have historically enjoyed trying to find them. One could argue that Easter Eggs break immersion, but if that's a real problem you're experience while playing the game, then the issue is more player related as opposed to game related. One of my favorite Easter Eggs is from the NES Game, "The Immortal." If you complete a certain level a certain way, you can meet the game developers and bring them Coffee. I find things like this to be quite enjoyable, whereas you are trying to focus on the lack of immersion; which I find silly. At best, PoE is guilty of too many openly found Easter Eggs. However, I find them to be a pleasant edition to the ever evolving gaming industry. ... "WALL-OF-TEXT", is bad spelling? I didn't spell anything wrong, you did... Wtf are you talking about? "Well I could quote where you said, "I personally find WALLS-OF-TEST annoying," 1. Pillars of Eternity is not filled with walls of text. They have *paragraph* formatting with NPC's and then of-course, voice-acting which is a great addition for immersion! - Wait... Are you actually reading what wrote?! This is becoming a waste of time... 2. I didn't pay a single dime to back this game. Nothing to be jaded or jealous about, actually... I wanted a *good* product and I watched from the sidelines and waited months after release which was the best decision I ever made. Again, my points are missed on your ignorance. I clearly state why I'm frustrated with how it feels like useless filler that I specifically avoid and I really *don't* want to, but my mind is programmed to avoid useless content. For a *gamer* who likes to read walls-of-text [you], I can't understand how my *specific points* are utterly missed upon you as you cherry-pick my comments for the sake of your weak argument. Context-clues are fundamental -- Come on man, come up with something better. Lastly, if you're gonna quote someone, do it-right, or don't do it at all.
  5. Here's my thing... Cause you know, you could respond directly and quote-me rather than being passive-aggressive. I explained exactly *why* i didn't like the features... At the core, its because it has NOTHING to do with the game/ lore/story/ quest-rewards /side-quests, anything! It's literally just NPC that are worthless and generally serve no-purpose... Is this really that hard to comprehend that I wish it was MEANINGFUL?! The tombstones to read feel like a last-min JOKE... I'm hoping for some LORE about real-chars or relevant people that died in-game, and its just nonsensical signatures that completely RUIN IMMERSION! Is this a truly hard-concept for you to grasp? If this was all in a town isolated from the story and chars/main-game places, it would be different. [Then, they are not just taking up space and mixed in with real-content that I now readily avoid, and it feels stupid that I just don't ever wish to hover over tomb-stones in mausoleums for meaningful content as I would in BG or Icewindale cause I know its just stupid irrelevant stuff.]
  6. I love my melee rogue... Lv9, and I finally grabbed the "escape" talent, and sometimes it does-not work as intended, but it looks soooo cool either way. I usually maul *anything* I focus with my GutGore-Ripper-Dagger and Mace-Of Gowain, [for those MMO players out there who get this reference...] This game, although it was rough at first with my melee-rogue, [especially trying to understand and exploit the rules of Engagement mechanics,] feels soooo good and rewarding after you get the jist of combat and positioning for melee-rogues. I've read around the internet, and came across LOTS OF QQ for fellow *roguers* our there struggling with Melee-Rogue mechanics and strats. I completely disagree with the majority out there; proper positioning before engagement, [coupled w/ proper timing to avoid aggro from heavy hitting AI,] is ALL that matters... To me, the approach and strat is no-different than any other Tank/Healer/Melee-DPS/Range-DPS concept... If you have absolutely no-concept of this mechanic, baldur's-gate, [DnD rules] or even MMO's would be difficult to adjust to until you grasp the concept of squishy-rogue avoiding initial-aggro at all costs from enemy dps. Almost always, rogues should go straight to casters [e.g.priest, mages, archers and druids which are the most iffy] then go for enemy [rogues solo] or attk the same target as tank, [after tank established aggro.] Obsidian, I love this game... Thanks for the help in informing me that my EVGA utility was causing the initial-glitch, and this is the best $25 i spent this year on Steam! Lol. PS: Please keep releasing additional content or sequels to keep this game alive...!!!! ^_^
  7. 28-hours in [total-hours played as of today], and I had no-idea about the gold-plated chars until the a load-screen [tool-tip] revealed that these chars are all backer-content. You know what i did after that? I was barely 2hrs into the game in the first major village. I avoided ALL GOLD-Plated chars ever since, because, as many have already mentioned, although these chars look COOL, they have no-effect on the game/lore/side-quest/story... Secondly, I think the WALL-OF-TEXT these chars have is just TOO-much and painful for my eyes to read... They need to paragraph format these things man. [All backer chars lack Voice-acting, so, I happily avoid clicking them when I see them.] If any of you backers /contributors are reading this post, I'm sorry I avoid all gold-plated chars, and ALL TOMBSTONES everywhere I go because I personally find WALLS-OF-TEST annoying, although I love this game to death. @Obsidian, I don't know why, but I *hate* the concept of filling the game with these random people / Tombstones whom I specifically avoid... I wish you guys did something else, I imagine this was a stretch-goal promise or something, but still... It's like, these stupid chars are EVERYWHERE, and just perhaps they could've been more meaningful text or voice-acting or something...? If there was a console-command to delete them and along with the tombstones in graveyards, I would... That's how utterly annoying I found it, I just feel like it was unnecessary filler.
  8. Hi Aarik D, your solution worked. I never played this game for more than 15mins, and I'm glad I can finally enjoy it now! it was indeed my EVGA utility which I primarily use to throttle fan-speed control. I'm sad this is source of my issues. [i will see if I can find an update that may work for this... I wonder if some of my other older games are struggled because of this... Damn, I never knew!) This game REALLY reminds me of Baldur's gate. I played that game to death and ultimately purchased the expansion: Tales of the Sword coast, then its Sequel Shadows of Amn following through with it's expansion Child Of Bhaal.[i think...] 15 years later when I was a teen, this game still feels fresh! Awesome JOB guys!
  9. OMG! Really?! But, i have no-way of throttling my GPU lol... OK, I will disable it and let you know my results later tonight Woooot! So happy to see a response finally too, man!
  10. The game simply keeps on crashing... Re-installation didn't resolve anything. It's as if, the game files are corrupting on their own. Lastest OUTPUT is here ->
  11. - It's not fixed - Loaded a save file later today, and again, my MOUSE-CURSOR is not appearing onscreen when highlighting people and selectable loot. Game freezes on ability casts and does not show any animations, utimately crashing! >_< Well, I'll give this 2-3 days... Hopefully a DEV will look at my log file in my first post. I will probably refund this game on steam after a week since i can't play. How frustrating.
  12. - Fixed - I re-installed the game from steam-library, and the very first-thing i notice is my mouse-cursor has DIFFERENT animations on people and a sword-icon on hostiles [e.g. the young-wolf] in the prologue! The game no-longer crashes and I see tons of animations from abilities. Wow, I had no-idea -- Wish someone had watched my youtube vid or checked those files Thanks anyway. I suppose IT don't work weekends for obsidian like I do in NYC.
  13. Hi Folks, First time playing and installing this game on sale from STEAM during the Christmas-Winter Sale. Right to the point... I can't play this game for more than 5-10mins without continuous crashes. 0. The game crashes with an "Oops" message when I either A) Start a New-Game, just before the prologue speech B) after successful char creation and initial-dialog at the starter encampment as soon as I gain control to move my char. C) during combat with the first wolf or bandits in the prologue, as soon as I select an ability from ANY individual character [my main] or the warrior girl I start with as my partner. Typically, before the game crashes in instances B) and C) the mouse-cursor hand ALWAYS disappears, but I can pan my camera around seconds before the game finally minimizes with an Oops Error-Crash window. I will create a video on youtube with a link. screenshots won't do this justice. https://youtu.be/2cwHUXmOXJM [skip to 2:30mins to see the mouse-cursor disappear and the game crashes 10secs at the start of attack.] 1. Please see attachments for SAVEGAME [zipped], OUTPUT_LOG.txt, SYSTEM SPECS. output_log.txt DxDiag.txt 81677c95-94f2-422e-8a48-75471ebcafd2 quicksave.zip PS: So far, this game only remains stable within the character-creation screen, if I let my PC idle. That's it. [EDIT: Added YouTube Video of the "Combat-Enemy Select/Attack Crash."]
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