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sztrzask

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Everything posted by sztrzask

  1. Well, I cannot say there is a correlation between summoning creatures and this issue, but considering that my output_log is over 1gb with mostly following error logged, there could be something there NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at Game.StatusEffectManager.HandleOnCharacterDestroyed (UnityEngine.GameObject character) [0x00000] in <filename unknown>:0 at Onyx.OnyxEvent`1[unityEngine.GameObject].Trigger (UnityEngine.GameObject arg1) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game.UIDebug:DisplayOnScreenWarning(OnScreenWarning, Single) Game.UIDebug:LogOnScreenException(Exception, Department, Single) Onyx.OnyxEvent`1:Trigger(GameObject) Game.CharacterObjectManager:DestroyCharacter(GameObject) Game.CharacterObjectManager:DestroyCharacter(GameObject, Single) Game.Health:Unsummon() Game.AIController:KillSummonedCreatures(Boolean) Game.AIController:OnyxDisable() Onyx.OnyxBehavior:OnDisable()
  2. I had the same bug; finding the solution on this forum took me ~1 search and less time than it took me to write this post. Options -> Game -> Tooltip delay -> set it to 0.
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