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haveahappy

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Posts posted by haveahappy

  1. Thread Ressurection!  ( My necromantic powers grows stronger and stronger ;) )

     

       It's almost 2016, white march part 2 is coming soon and probably patch 3.0. And corpses are still disappearing. I'm disappointed .

    It is so annoying when I kill some tough monsters and after few minutes I have to reload and then I go back to monsters nest and there is no bodies,

    no twisted corpses, just nothing. Like nothing happend in here, no glorius vicory. No fruits of my hard labor.

    It kills the immersion of the game.

     

    Is it difficult to make corpses disappear after few days or after leaving the main area?

     

    Xaurips ate them.

  2. It seems like a graphical/rendering issue to me. I have had a similar issue in a different game where it always thought the pointer was down and to the left of where it actually rendered on screen.

     

    No idea how to fix it, but maybe this will help point in the right direction.

    (I had to wait several patches and a major driver update in my case - this was Planetary Annihilation btw, which now works fine - but I can't say for sure whether it was a bug in the game or a driver issue).

     

    Edit - question for the OP: are you using a "gaming mouse" that has you install software? If so, is this also up to date/win10 version? If your mouse has some associated bloatware running you could try plugin in a "dumb" usb mouse and see if that works.

  3. I guess the only real way to dig any deeper here is to analyse that core dump - and that's starting to get outside of my sphere of competence ;)

     

    Apparently, the core dump will mean there is now a core file sitting in your pillars directory, and you can use gdb to debug it.

     

    The first answer here looks like a pretty good outline of how to run it, do a stack trace, and then review individual tasks in the output.

    http://stackoverflow.com/questions/5115613/core-dump-file-analysis

     

    I have no idea what the output will look like or if it will be intelligible at all. I'll also point out that this is way beyond what a Windows user would be expected to do to troubleshoot this. Debugging is for the devs.

    Maybe they could fire up *buntu on a test machine with an nvidia card and see if it's a bug or not.

     

    If it was me, I would take this to the *buntu forums.

    • Like 1
  4.  

    I'd much prefer it for reasons already stated (community produced mods/campaigns).

    That's not much of a reason either, have you seen the amount of mods for IE games? The reason why Pillars of Eternity isn't moddable is because Unity 4 doesn't handle modding particularly well, and that would be an issue both in 3D and 2D environments.

    There are mods for IE games, but they are mostly modifications rather than modules which is what I would like.

    Campaign editor might be a better way to put it. There aren't many modders who can make those beautiful 2D backgrounds. 3D though? All tile based, point and click interface for creating environments.

    This is what NWN had that I miss.

  5.  

    Not to mention the rage that ensued when the console releases of Dragon Age had no isometric view like on PC.

    I remember those bilious tirades like they were yesterday, ahhhh the memories.....

     

    I do think full 3D environments, and therefore a rotatable camera, would bring the game into the 21st century. But it doesn't have that, and it isn't going to. I don't care enough for it to stop me playing, but I'd much prefer it for reasons already stated (community produced mods/campaigns).

    • Like 1
  6. Yeah it appears to be a driver issue then.

     

    That's really a shame, I know my card took more than a year to be probably supported after I built my machine, so I know what it's like to have to mess around installing drivers manually and running config etc to get it right.

    I was a happy man when the working versions hit the repos.

     

    EDIT: is there a setting in options to turn shadows off? This is usually what breaks things IME, especially at higher settings.

  7.  

    The only intelligent thing a person who "backs" a video game monetarily can do is sit back and hope for the best.

    There are two steps which any intelligent person who wants to back a game should take:

    a) Think "So, how much money can I shove down the drain without feeling guilty about doing this?"

    b) Put this amount of money into kickstarter/indiegogo/whatever project and consider that money effectively lost

     

    I will never understand how can people possibly put such high expectations into a project which has not even been worked on up until the kickstarter/whatever campaign. What I understand even less is how people see "We won't use D'n'D" and still expect D'n'D.

     

     

    And this here is why I don't back kickstarters, at all. I honestly do not think there is an "intelligent" way to back a video game kickstarter.

     

    It's such a crapshoot, and the lead times are so long, in almost all cases you are better off simply waiting for the game to come out.

    Same goes for early access, and even pre-ordering. Increasingly, this is starting to apply to the entirety of v1.x after release too..... 

     

    My money, time, and energy is too valuable to spend on hopes and dreams. I direct it to things that are finished and ready to go right now. This is not a shot at Obsidian specifically, I just dislike the kickstarter model.

     

    I understand that without kickstarter this game probably wouldn't have happened - but that is more for lack of better options than anything else.

    • Like 1
  8. We're all a bunch of nostalgic curmudgeons who'll bitch and complain at the slightest provocation. If there isn't a reason we'll make one up.

     

    It's just who we are. Obsidian knows this.

     

    People who think cRPG's peaked in the year 2000 are the Pillars of Eternity target market.

    The arguing and complaining on this forum is a feature of the community, not a bug.

     

    IMOIIRCAFAIKYMMV

    • Like 1
  9. I am running Linux too with a 1080p monitor so I'll go ahead and try this on my machine when I get home.

    If you run the game from a terminal you should also see if you are getting errors.

     

    > Resolution: Can reproduce this issue - but I don't get any errors in the terminal. Cannot find any kind of log in the game folders to check (didn't load a game, did this from title screen)

    Basically - If you untick fullscreen, click apply, nothing happens. Leave options and go back and the option is ticked again, so this option isn't "sticking". If you reduce the resolution as per the OP it reduces, but if you then untick the full screen option and hit apply, you see it windowed for a split second and then it reverts to native resolution in full screen. Something is not sticking properly here. Maybe the changes are being written to the wrong place or something. If someone can point me to the config file so I can edit and see if that forces it that would be great.

     

    > Graphics all the way up

    Ok, tested this and it works for me, game opens fine. This one I suspect is a driver or library issue. First thing - are you using the proprietary nvidia drivers? If not, please try them.

    You can also use ldd to check if there are any missing/broken libraries that the PoE depends on.

    Do this -

     

     

    In a terminal, navigate to the install location of the game, if it's through Steam it should be:

    cd ~/.steam/steam/SteamApps/common/"Pillars of Eternity"

    Then do:

    ldd PillarsOfEternity

     

    Output should look something like:

    linux-vdso.so.1 =>  (0x00007fffe0dda000)
            libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f538aa0c000)
            libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f538a7ee000)
            librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f538a5e6000)
            libGLU.so.1 => /usr/lib/x86_64-linux-gnu/libGLU.so.1 (0x00007f538a378000)
            libGL.so.1 => /usr/lib/fglrx/libGL.so.1 (0x00007f538a17c000)
            libX11.so.6 => /usr/lib/x86_64-linux-gnu/libX11.so.6 (0x00007f5389e47000)
            libXcursor.so.1 => /usr/lib/x86_64-linux-gnu/libXcursor.so.1 (0x00007f5389c3d000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f5389939000)
            libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f5389633000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f538941d000)
            libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f5389058000)
            /lib64/ld-linux-x86-64.so.2 (0x00007f538ac10000)
            libXext.so.6 => /usr/lib/x86_64-linux-gnu/libXext.so.6 (0x00007f5388e46000)
            libxcb.so.1 => /usr/lib/x86_64-linux-gnu/libxcb.so.1 (0x00007f5388c27000)
            libXrender.so.1 => /usr/lib/x86_64-linux-gnu/libXrender.so.1 (0x00007f5388a1d000)
            libXfixes.so.3 => /usr/lib/x86_64-linux-gnu/libXfixes.so.3 (0x00007f5388817000)
            libXau.so.6 => /usr/lib/x86_64-linux-gnu/libXau.so.6 (0x00007f5388613000)
            libXdmcp.so.6 => /usr/lib/x86_64-linux-gnu/libXdmcp.so.6 (0x00007f538840d000)

     

    This will tell you if any library links are buggered, or if your system is using different ones to mine.

     

     

     

    My hardware:

     

     

    Kubuntu 14.04.3 LTS (fully up to date)

    MOBO: Z87-D3HP, CPU: i5-4690K, RAM: 8GB DDR3, GPU: R9270X 4GB, SSD: 1TB 840 EVO

    Graphics drivers are the fglrx (amd proprietary) ones from the *buntu repos

     

    • Like 1
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