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Lamppost in Winter

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Posts posted by Lamppost in Winter

  1. 28BZPQd.png

     

    Deadfire still looks 95% the same, UI-wise, as Pillars of Eternity, so I am not worried (for now). Nothing against bringing the game to consoles if the original is still made with PCs in mind. I shall, of course, be disappointed if a possible PoE3 breaks from this, but I like to think Obs has more sense than that. I am quite curious to see how they adapted the game to suit consoles.

  2.  

    - There are at least 3 Inspirations: Aware Inspiration (Disciplined Barrage); Nimble Inspiration (Wild Sprint); Robust Inspiration (Greater Lay on Hands)

     

     There's also Strong, Fit and Quick (from Luminous Essence effect - sidenote: I also like how active effects tooltips also show what effect it has rather than just listing the spell name). Frenzy grants Strong and Fit by default (as Josh mentioned earlier this year), but the Beserker Frenzy replaces them with "Tenacious" and "Hardy". The concealed health bar while Frenzied also seems to be a Berserker thing now instead of default. 

    mWqFuHs.png

     

    Libertating Exhortation also grants "Steadfast" in addition to suppressing afflictions, which I assume means extra defense against incoming afflictions. 

     

    I noticed "Concentration" popping up along with "Aware" whenever Eder used Disciplined Barrage. It's not indicated on the DB tooltip so not sure what exactly it is.

  3. "Spells can no longer be scribed. Whatever spells are in a grimoire are the spells that it has."

     

    Wait...a wizard can only cast spells that are in their grimoire, no matter if they know them. So does this mean that I have to wait to find a bloody grimoire with it before I can cast a spell? Does this *mandate* switching grimoires out?

     

    I went through all of PoE without ever switching grimoire, because that's some annoying micromanagement that I chose to ignore.

     

    Wizards always know all their spells now. When you equip a grimoire, you can cast the spells in that grimoire in addition to the ones you already know, but only while you have it equipped, so no learning spells from grimoires anymore.

    • Like 2
  4. I'd rather see LESS interactions with the player selecting conversation options with the companions in Deep and Meaningful conversations, and MORE interactions with either companions talking together or having player-companion occur more frequently with interjections and conversation during conversation with NPCs

     

     Disagreed with most of this because I generally like interacting with companions in these sorts of games, but agreed on this part. RPG dialogue tends to be one sided, with the player mainly saying "Tell me about X", or generic options that just continue the companion on whatever topic they were already going on about. Dialogue where the companion initiates and asks the player questions and between each other would be welcome.

     

     I believe they're tracking companion reputations with each other and interjections from them will also have more of an impact, which is promising.

  5.  

     

     

     You seem to have a reputation among them.

    The idea of spells being harder to cast, but more powerful, is one I'm on board with. Still not sold on Empower, but we shall see.

     

     

    I'm not sure they're going to be that much more powerful if you don't use the Empower though.

     

     

     I was going off his comment that spells will "take a little longer, but will feel a little more influential".

  6. Might as well give it a shot
     

    1. Does Accuracy still target every defense?
    2. I liked the absence of mandatory "epic" battles in the main quest of PoE, apart from the final boss, and how the Watcher's importance wasn't due to to their combat prowess. Without spoiling too much, can we expect Deadfire to follow this model?
    3. Again, without spoiling too much, can you say if Deadfire will have more varied ways to resolve main quests, and if so, will the characters recognise how the Watcher may prefer to solve problems, whether through combat, diplomacy, stealth, etc.?
  7. One thing I liked about the PoE critical path was the lack of plot-related fighting. Apart from the final boss, combat in levels was always incidental, and had nothing to do with what you wanted to achieve, so the Watcher's importance was never due to being a combat powerhouse, while all the legendary boss battles were optional side content. I hope this is also the case in PoE II, though that is dampened somewhat by The White March being more action-packed than the vanilla game.

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