
Mateuszk
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Unavailable for the Linux platform?
Mateuszk replied to cmcallister's topic in Backer Beta Discussion
I got response from support, they said they can refund if I want or I can wait for Linux beta. I decided to wait a bit. Though I am not sure how long, they said they're working on Linux builds. -
Unavailable for the Linux platform?
Mateuszk replied to cmcallister's question in Backer Beta Bugs and Support
I got response form the Obsidian, they're working on Linux builds now for Beta. I was told, I can still ask for refund and that is fine, or if I want to wait a bit for Linux build. I am going to wait a bit, to see how the game feels. -
Unavailable for the Linux platform?
Mateuszk replied to cmcallister's topic in Backer Beta Discussion
Well $35 for early bid, $20 for beta-keys which do not work and $20 for all DLCs. That's $75 for game that is not yet finished without any guarantee. Compare that to other games on market and their prices. Will the backer's price be higher than when product is ready ? I don't want to judge how hard dev team is working, but perhaps, Obsidian should at least consider revising their spendings for some reason this game is getting very expensive. Or tell backers which part of game took most of their funds, that would justify the cost. I think we should not be less critical because PoE1 or Tyranny (except Bastard's Wound) was so good. -
Unavailable for the Linux platform?
Mateuszk replied to cmcallister's question in Backer Beta Bugs and Support
I would like to get money back at least for early-access beta backer codes. Big disappointment and I also feel cheated. Hope I can get a refund. -
I have an impression that thread might turn into complain about games wall, wasn't really my initial intention. Can we somehow steer it into analysis type discussion, maybe without giving exact name of games failing in certain aspect, but just mentioning what features are appreciated and which are irritating in balanced way. Not just "no no no no" but more like this "no" but this "yes", more like constructive criticism that devs potentially reading this can benefit from and improve the game ? Not saying this is happening, but...
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I love PoE, even more Tyranny, liked Torment and I am really looking forward to PoE2. When it comes to DoS1 it cough my attention, I played a bit, but then I stopped and I am definitely NOT buying DoS2, because DoS1 disappointed me. My issue with DoS1 was world, that was too open, which is often without criticism taken for granted that more options should be better. For my taste, too many events unfolded at the same time, I couldn't determine their importance and lost my interest and couldn't continue playing. Also story somehow was childish, not serious and not involving such that I would feel desire to continue. I always judge games mostly by story and DoS1 disappointed me.
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I consider sidebar interactions like that to be part of the immersive exploration of the setting, so to me it adds to the experience. Not everything has to be directly related to the main story, and those little bits of lore help fill out the feel of the place. That being said, lengthy exposition tend to be a drag on the game's pacing, so I think they should be edited down. Let me explain with more elaborate hypothetical example to give you a better feeling about what I mean You want to solve certain puzzle in the game to discover new location, so you know from some source that king might know the answer. You step into nearest Tavern and ask bartender if he knows where can you find the king. Bartender answers with a question. Did you see that blacksmith in front of the market which is few meters away from the church that is located near barber shop ? Well there lives a smith who was born outside of this village, he once crafted a powerful weapon that helped our current king slay the dragon. This weapon was made of special crystal, which can be only obtained from the mine guarded by the powerful golems. To kill golems you will need sacred water, from the well near the central market in elf village, but to enter the village you first need to undergo special ritual <you keep reading and you keep reading> After half an hour you know the whole story of this empire, and you ask again. But can you tell me where is the king ? The bartender answers. The king ? Ah king.. well I don't know that. I love reading fantasy books, stories and to me, the whole story in the game is what makes game interesting. I really don't care as much about game spells, classes, weapons and the most I don't enjoy clicking to kill 10th time the same monster or saving the princess. I would like to feel the character, understand them, grow into being part of the party and when game ends, I would like to remember locations, music, characters and miss them
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Hello everyone, I absolutely love PoE and Tyranny and I am following the PoE2 development with excitement, but I would like to discuss with others, what is the most disappointing in other similar games, so we learn by mistakes of others Personally for me the most important is involving story. So it keeps me interested to continuing the game. I played other games (won't mention titles) but Much "freedom" which often without criticism is assumed to be a good thing. As an example, I played game where too many events unfold at once, I got lost, distracted from the main plot, completely lost interest in game, although graphics was better than in any other RPG I played. Conversations with no purpose. As an example, I ask NPC about something, it tells the story, which I read, try to understand, feel it, but it turns out that story is completely irrelevant to anything that can possibly happen in the game, and it was quite long read. What are your observations, mistakes that you find unpleasant in RPG games ? Do you agree with above ? Is the story also the most important for you ?