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Khadgar42

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About Khadgar42

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  1. As I ranted in the other thread, combat just isn't for me. Most talents are unappealing (to me), damage seldom stacks, items suppress each other (which isn't bad per se, but it I can't raise stats with level ups so Role-playing gets pretty stuck in one way), path finding is "amusing", loot is meagre, experience is capped, resting is limited by your camping supplies (that's why I don't like to use per rest abilities) and buffing spells don't work outside combat. I feel ham-stringed and underwhelmed by combat and try to avoid it whenever possible. Oh and there is no retreat, you fight to
  2. Thanks for the replies thus far. I do understand that my tactic isn't the one the game devs had in mind. I realise that each time I find I useless weapon that just sits in my backpack, beatifully crafted with a proud backstory but I'm not inclined to use it, ever - not even in the next playthrough. I realise that each time I win a combat by outmanoeuvring the path finding A.I. or exploiting my boots of speed running like benny hill, away from the danger. Anyway, who wants to wield a soulbound quarterstaff and kill beetles with it when you have a Scepter and an Arquebus. I'm using Minole
  3. This is a good game and I enjoy the enthralling story, the interesting quests and the gorgeous art but the combat just doesn't work for me. So I must be doing something completely wrong. Why is the combat such a chore? I have two wizard in the party and they just do the same thing all over again in every fight. Lure the enemy close to the rest of the group with Rolling Flame, spam Minoletta's Missles at their leisure while retreating and wait for Edér and the rest of the group to fire their arquebuses and charge into melee. But I have to micromanage every step, every time I'll fi
  4. I just found out the following (don't know if it's important - but it seems related): I continued (slaying the Ogre) and butchering my way through Skaen's lot, ending up at the Tyrgil's Curriery, after disposing of Tyrgil it said that "A Farmer's Plight" has been updated, probably because the recently deceased Tyrgil (good riddance) was meant as a pointer towards the cave. Can't make out what changed in the mission log, though.
  5. Hello everyone, I have the same problem as Clashfan. The quest double-updates. Steam Version with White March I Installed, I remember not having that problem before though. I have a save just entering the cave, a couple of steps inside it double updates incorrectly. Is there any console command to update the quest manually, to avoid this? I would really like the ogre at my stronghold. Cheers
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