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Posts posted by wanderon

  1. 6 hours ago, Boeroer said:

    The constructs will occasionally hit bystanders with one of their fire bursts - then the town guards and other bystanders will turn hostile towards Katrenn et al. instead of you. But this can also lead to a questgiver's or merchant's death so I would try to avoid the involvement of third parties entirely. 

    Both times it happened for me it was our party they were attacking but I haven't yet conquered the ability to spread fights out once they have bunched up so it's entirely possible one of my over sensitive staff decided to attack anything that appeared in front of them thus bringing the ire of the horde down on us. 

    For some reason I was under the impression that as long as we attacked in the dead of night these encounters did not include irate citizens and guards going beserk after getting in the way of a stray arrow or spell but perhaps I was just lucky 😎 

  2. (Playing on GOG Galaxy - 2.0.15)

    I cleared my GOG Deadfire of save games last winter before starting several new campaigns but I currently have every saved game from those campaigns (1200 hours +/-). Any chance these are contributing to issues on this old computer (HP Envy 2008-ish) like mouse & load screen hang ups and slow downs? (I have over a TB of free space on the 2TB HD on the Envy )

  3. Well I have been playing a LOT this year between being retired and social distancing (and I was isolating long before the virus came around anyway) 😁

    (according to GOG I reached 800 hours a year ago and started playing again 3 months ago and I now have 1898 hours (3 Deadfire games the last of which is winding up as we speak)

    Can't say exactly when this started but it has been a while - as mentioned in OP it isn't as much of an issue early on as it is when things start getting more difficult (I typically start on classic but may drop down a notch (or come back later) if I have to reload a couple times.

    It's entirely possible I have not noticed an interruption as stopping even within 5-10 seconds and  scrolling back through the log to see is crazy confused and blows me away every time to realize how much stuff is handled in that brief moment - 🧐


    Good point about using the X key when resetting - also good point on limiting caster AI to auto attack - will they not cast any spells on their own that way and just use whatever weapons they have in hand ?(or will they switch weapons on their own based on circumstances under auto attack?)

  4. I have issues with the AI constantly over riding the decisions I make by hand. I like to micromanage but I don't want to make every single decision. I call for the priest to heal someone and the AI cancels the order and gives an alternate. I call for a certain 20 pt cipher spell (which will allow me to cast it again immediately) and the AI changes it to a 40 leaving me with no focus for the following round. I tried changing the AI to auto attack only which is a pain as it seems to revert to one of the other choices at will (or maybe on a whim). the first 2/3 of the game it's just annoying and doesn't have much detrimental effects but as the late game approaches the battles get bigger and more complicated and missing the chance to cast the right spell or heal someone quickly can drag you into reload land.


    I'm sure others have been in the same boat so any suggestions solutions or even consolation appreciated. ( I thought I posted about this before but didn't find it so here I am again (it's an old man thing) 🧙‍♂️

  5. May be spoilers ahead - re: a bounty from Dunnage that ends at Spiral Stair area.... Consider yourself warned ! 😄😁
    So the last two times I went after Katrenn I ended up fighting about half the guards and numerous innocent bystanders from the area as well in spite of waiting until "after dark" to confront her and her party of Constructs (as if I needed the event to be more difficult than it already was as some of those constructs are nearly immune to damage (especially if one doesn't use metagame info to prepare ahead for that )
    I do not recall the fight always being this way and was also somewhat surprised that it didn't make the entire area hostile 😮 - in today's battle I swear every guard in the area joined in against us! 
    The tourists seem to waltz on through the middle of the battle and then of course they get hit with this or that and either die or become hostile and join the fight and the next thing you know guards are coming from across the area on the run to protect the Bounty (and not the hunters!!) 😇
    So do you suppose this a glitch or intended reactions from some diabolical developer? 😁
  6. 1 hour ago, Boeroer said:

    If you hit an enemy caster (has to be an actual wizard, priest or druid afaik - xaurip priests work, so it's not kith only) you steal one (maybe more) spells from them which you can cast unlimited times during the time Imprint is active. Which is obviously pretty good. For example you can steal Plague of Insects from an enemy Druid and cast it over and over again as long as the Imprint lasts. 

    Thanks! I pretty much understand that but where/how exactly do I find and access these spells to cast once they have been stolen? are these the ones at the far right of the spell choices? do you only get a single access point even if you steal more than one? and if so how do you choose between one or another (I have thus far only seen a single spell there and when attempting to cast it - it was difficult to see if it cast or not? )

  7. What am I missing here - I have attempted many of these - I seem to recall that (at some point) when successful the stolen spells would appear above my normal spells in each category - this is not happening - I DO see a wierd spell option icon at the far right end of my spell options but it appears to be only a single spell - I'm guessing this is a new way to do these - can anyone expand on exactly how this works? 


  8. On 4/13/2020 at 3:18 PM, AeonsLegend said:

    Ok, you may have to activate the quest first. It's possible the item doesn't spawn without it, but I've never tried it.

    To meet Arkemyr you have to complete the quest "The Archmage's Vault" in Neketaka. It's activated by passing by his manor in Periki's Overlook and talking to the two arguing ladies there.

    Yes that worked! Turns out the item was there all the time I just didn't see the container was available - but now the Arkemyr quest is done and Fassina is on board - completing two new achievements - Constellation Prize & Recruiter!  😎

  9. 5 hours ago, AeonsLegend said:

    It's called: "Bekarna's research" and it's a quest item so it should be in the inventory area with the crown. Do you have the weapon "A Whale of a Wand"? You pick that up at the same time. If you don't have that one you may have missed picking up the research. Go back to the area and solve the puzzle to obtain the research. It's in one of the planets in the rooftop observatory. After solving the puzzle the planets align and one of them opens, revealing a stash which includes the research. Once you go back to Arkemyr, you will hand over the research, removing it from your inventory.

    OK will check that out - it's not in my inventory and I did not start the quest with Arkemyr (have never even seen him in the game that I recall)  just sailed by and went in while we were out bounty  hunting - after we "finished" what we did I looked up the quest and then went to Nekataka and got it started talking to those two outside the house arguing about who should get them -we entered the Baths and started in that way but soon were seen and I let them escort us out until I could do some more research before fouling things up any more - what I want to accomplish most is to recruit Fassina so I can take her into the Sanctum DLC 😄


  10. Ok it seems there are several options in how when this gets done and what the results are... My main question is if you just wander in and do the quest as far as it seems to play out (without being sent there by someone in Nekataka) are you "done"? ( I can just take my old toy and move on?)

    The quest seems to have just stopped (killed the resident on the roof - found the writings that allowed us to make the observatory work - but only once - which changed the looks of something downstairs - but that's as far as things progress -further fiddling does nothing and the objects I found to work things have disappeared from inventory.


  11. Updated answer today... 🧙‍♂️

    BG series (1 & 2) 

    Pillars series 1&2

    IWD series 1&2

    Literally played the IE series well over a full decade  and still fire them up occasionally.

    Honorable mentions: Planescape Torment, Fallout 1&2, Dragon Age : Origins, Neverwinter Nights 2, Star Wars Knights of the Old Republic series

    Also rans - early games that led me to BG eventually - Return to Krondor, Leather Goddess of Phobos, Hitch Hikers Guide to the Galaxy, and of course ZORK where I was often eaten by a grue...😎

  12. Yeah I have been playing a lot lately (retired!  :w00t: ) and the walking/riunning speed is messed up probably 1/3 to 1/2 the time for me - I have been just ignoring it mostly after discovering no constant method of returning to "normal" - it seems to me the "slog" speed enters on occasion as well - I just put it down to my crews laziness or hyperness no doubt brought on by their diets...  :rolleyes:

  13. Yeah. I have the exact same thing. It appears the difficulty indicators are not working. Very frustrating. Also, astonishing to see this kind of thing this long after release and after so many patches.


    I'm thinking it may be linked to choosing "level scaling" at the start - if you have level scaling then it might follow that in most cases (assuming it was working) that would be close enough in level to mean you should be able to accomplish it at least as far as the journal is concerned - I DO get some other warnings with the skulls etc altho as noted above not in a timely enough manner to avoid starting a fight - 


    The thing is I am fairly sure I have ALWAYs chosen "level scaling" and I'm fairly certain I did these areas before at levels perhaps even lower than the 13  I am currently at without issue which is why I asked about any recent changes.  ;(

  14. It's possible. I have also been struggling with some of the bounties.


    Here's a question for you: does your journal indicate (with white or red skulls) that these bounties are "considerably above" you, as you say? My journal most certainly doesn't.


    No my journal lists the difficulty of every quest as at or below my current level with success likely  :huh:  -


    when I actually encounter the area signs for some areas in the islands indicate red skulls (warning me of failure) and once I engage a group in a populated area where those signs do not exist I see them as well when I hover the cursor over them (but not prior to engagement thus not allowing me to decide to not engage).

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  15. Did the last update make significant changes in some of the bounty and other quest levels? Specifically in the bounties offered in Dunnage for  the Imp and the other related bounties from Dessiral and the other one in Sacred Stair area Symbols of Death - My crew is currently at 13 and some of these are still considerably above me - I don't recall this being the case in earlier run throughs? 

  16. Buy it and try it - while some of the popular builds from the first game may not work in Deadfire the multi-class option opens who new worlds of build options AND they can be utilized (to a somewhat lesser extent) with companions (All companions have some multiclass choices but not the full range of choices the player gets).


    I am currently playing an Aumaua Druid with Eder as a Swashbuckler (Fighter/rogue) and Aloth as a Battlemage (wizard/fighter)  - classes I would have loved to be able to use for them in PoE1 - I also currently have a couple new faces  that have been multiclassed as well - a Barbarian/cipher and a priest/monk - fun times!


    In the end if you don't like it you will have supported an awesome company that still builds old school isometric RPGs and maybe you will like the next one better.

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