Jump to content

middleofnowhere

Initiates
  • Posts

    4
  • Joined

  • Last visited

Reputation

3 Neutral

About middleofnowhere

  • Rank
    (0) Nub
    (0) Nub
  1. You're welcome. It seems it's Unity bug, in Kerbal Space Program (running on Unity 5.2) there are same issues - lots of interactable objects on screen=frame rate drops, stutters, after forcing d3d11 smooth 60FPS. What's more frustrating 99% of users don't have this problems. Question for the Devs (I know this isn't right forum): are there any chances to add DX11 support to Tyranny for us gamers plagued by this bug?
  2. Hi jgreeen. On some configurations (mine included) there are serious problems with framerate. On I5-2500 & GTX1060 I get measly 17 FPS even in first area (Encampment). Anyway, for Pillars you should try -force-d3d11 argument from command line (i.e. PillarsOfEternity.exe -force-d3d11). That should give you over 30-40FPS even in crowded areas. Unfortunately Tyranny was built without DX11 support, and the trick with forcing d3d11 renderer won't work and there are no other known workarounds. Shame on you Obsidian.
  3. Same here. Looks like UNITY version used in Pillars doesn't like certain Core I5 K - motherboard combination. Or maybe it's Core I5 K & GTX960 combo. Or maybe both. Anyway, Termit only solution I found is to use "-force-d3d11" argument in command line (e.g. PillarsOfEternity.exe -force-d3d11). That should give You 30+ FPS but unfortunately breaks map.
  4. I'm having problems with Pillars since game launch, like constant 100% GPU load, framerate never going above 25 and frequently dropping to 8-10. My PC is quite decent - I2500K @4200Mhz GTX960 16GB, all drivers up to date. Since patch 2.0 (GOG 2.01 here) things became even worse, 5-6 FPS in Warrior's Hall, Twin Elms etc. After spending some time trying to fix that (experimenting with MSAA levels, NVIDIA control panel, BIOS and many more), I started playing with command line arguments - changing to -force-opengl renderer made no difference at all. However switching to -force-d3d11 finally made Pillars playable: steady 60 FPS (with Vsync and max details) with occasional drop to 40 in Copperlane & magic heavy battles, there are no graphical glitches, spell & weather effects works fine and only visual bug I've encountered is distorted area map. So here's the question: are there any plans to fix area map in DX11 mode or even making d3d11 default renderer in Windows? output_log.zip output_log with d3d11.zip DxDiag.zip
×
×
  • Create New...