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daver

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Everything posted by daver

  1. This occurred after the auto-update to v2.1 on Steam. When over-writing a saved game, you get a pop-up box that asks if you want to over-write. On that pop-up box there are usually 2 white buttons on the bottom of the box, one for "yes" on the left side, and "cancel" on the right side. Those 2 white boxes are missing. The same thing occurs when traveling the world map to a new area. You click on a location and get a pop-up box that says something like "it will take you 8 hours to travel to...", and there are supposed to be 2 small white buttons at the bottom of this box to accept or cancel, they are also missing. Now the weird thing is, the popup box still functions, you just have to click on the area where the white buttons used to be to accept or decline. But the visual buttons do not exist. So, while still functional, the buttons/boxes have disappeared. For players that have played the game for a few hundred hours, you know where to click to accept or decline.
  2. When I find myself getting my butt kicked frequently, I try to explore new areas by keeping to one edge of the map. It's a tactic I used in the Baulders Gate & Icewind Dale games, also Infinity engine games. It eliminates the number of directions enemies can attack from, giving you a slight edge if you're low level. It's not always possible, more useful in unexplored outdoor areas. Also having your highest stealth character scout ahead. Positioning is critical, you can't just charge through a map. I love it.
  3. This was the first quest that I acquired that was difficult to make a decision, as there isn't a true "good" or "evil" choice as you would find in the older D&D universe. My first character sided with Raedric and went & killed Kolsic, returned and let Radric remain on the throne, justifying that this region needed stability. But that bothered me that whole play through because of Raedric's cruelty to the people in his kingdom. So on my 2nd character (started new game with the White March dlc), I really wanted to destroy this bastard. Once I got to the throne room, I know for a fact that I will die if I attack, I was out numbered more that 2-1. I'm a level 4 ranger with only 3 companions (at this time): Eder, Aloth, and Durrance, plus my animal companion. I conversed with Raedric and agreed to "investigate" Kolsic, as opposed to "killing" Kolsic. Which seems reasonable, since I have a chance to hear both sides of the story. Approaching Kolsic in his hideout, I was again out numbered more that 2-1, and insta-death was certain if I attacked (it was, I tried it) at level 4 with only 3 companions. (A side note on this: I think this encounter has increased in difficulty since the 2.0/2.1 update, as I don't remember this encounter being that difficult with my first character. But I like the increased difficulty as it makes me think more about tactics before I attack, or if I should attack). So anyway, I reloaded a save before Kolsic's hideout and decided to move on to Caed Nua. My reasoning is to have a stronger party, then go back and make that decision whether to side with Kolsic or Raedric. I'm still, at this point, leaning towards Kolsic, because I don't like what Raedric's done to his town. Also, there is a member of Kolsic's party(can't remember his name) that I freed from Raedric's dungeons, and I don't really want to kill him after I had saved him from torture. Story-wise, I think it is logical to talk to both Raedric and Kolsic, and then decide who you'll side with.
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