Jump to content

Sidney

Initiates
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Sidney

  1. I feel like a lot of my combat woes are based on the engine at this point. I've shifted my party to a 3 melee/ 3 missile setup (plus a fox) because having more melee characters causes more problems than I can overcome because of positioning. Even at that I can tell that a lot of time, even with pausing all the time, my melee types aren't doing as much as they could because they are blocked out of their target. All too many times it feels like there is room for 3 but they have to be just so and the baddies have to cooperate and not cross cross or anything like that and mess up the path finding to themselves. I also seem to draw a lot of disengage attacks because of this so even micro-managing the party isn't a magic bucket. I've resorted to more of a defensive posture where I let them come to me which seems to be less confusing than a meeting engagement which turns into a scrum very quickly. How to other people manage positioning and movement.
  2. I tend not to have it on due to the speed thing so far but there seems to usually be an indicator that there is a trap - blood on the floor, that little shield on the wall -- so I look for that. I also then flip it on when I'm near chests and such things gag might be trapped.
  3. It was why Disintegrate was such a lousy spell. It sounds cool but anything you want to use it on always save and anything that doesn't really didn't need to get disintegrated anyways. I will say I miss the sure interrupter ability that magic missile was compared to all the missing my not a magic missile but legally distinct spell now does.
  4. I am in the passageways under my stronghold. I was battling Ogres on one of the bridges. I win but now Aloth is stuck in the rail of the bridge. No way to move, I let another ogre beat on him hoping he'd "koock" him out of the stuck area. Can't leave the level, sleeping doesn't help, save/restart similarly not good.
×
×
  • Create New...