-
Posts
1514 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by Archaven
-
-
Complainers gonna complain.
Obsidian have them in the back whenever is about OP
-
there are plenty of different type of creatures in eora. if most of the time chanter does is summon ogre, i wouldn't call that awesome. i like to summon siren and elemental. i like that they have grimoires of their own like wizard.
-
Will be this updated to 4.0? It's a great guide I wish it was updated.
Virtuous triumph nerfed to rock bottom. 25% chance to gain a zeal. Obsidian level of balance deserve goty award
-
Note that there are still other advantages -- such as the fact that the Imbues work with Driving Flight and can take advantage of bouncing weapons like Watershaper's focus. I think the sub-class will be fine once the scaling issue is fixed (which it sounds like it should be).
Shouldn't that be intended? Otherwise what's the point of driving flight?
-
Wow I was looking to play an AA build. Thanks now that I can put it on hold.
-
RTwP has better weight in % chance, proc rate and attack speed. TB can only mimic by having more actions per turn. Unless it has something like 6 hit per turn which can greatly increase the proc chance mechanics. But that doesn't make sense and mostly game breaking to have so many attacks per turn. Even it's an active skill.
Also, you have so many skills, abilities, consumables and you often having only 1 or few actions per turn. It limits down to casting the best actions per turn. Very restrictive compared to RTwP. And that's not so tactical IMO.
- 2
-
The problem I find with deadfire is that it does not have a "definite" ruleset. Game you played few months back are quite different today. Balance wise. They are approaching a single player game balance as it's an online multiplayer game.
-
Kinda happy to share, did not know where to put it.
Overleveled but that is the business and even cleaning up can have its oops moments.
can post build ?
-
As topic, not active for a while and wonder if there are some cool synergies with new DLC
you are back.
plus.. on topic.. any overpowered class that i can combo with arcane archer? i better complete fast before mega nerfs incoming.
-
Mari will you stop tripleposting when you find an ability? Ty.
afraid of obsidian prying eyes with mega nerfs incoming? that's what obsidian loves doing lol
-
I posted this like ten times already but here you go:
Bonus points if you use the Stalking Cloak because it stuns when you are invisible - and you are indeed invisible during the duration of WotWind.
And if you combine it with Resonant Touch.
No need for the lately omnipresent Herald.
this is clearly overpowered and needs nerf and not intended. deadfire supposed to be most balanced game intended by obsidian
-
This is a bummer to me. I prefer RTwP. This akin in making a fast paced shooting game into car racing. the effort and resources needed can be used for fixing the game especially bugs. Folk who wanted a turn based game should play a turn based game.
- 3
-
I requested this way back. Also options on ranger pets like choosing a black panther or a white wolf.
I doubt obsidian would prioritize this seeing how hard and how long it is to even implement a skill tree button in UI.
not to mention they are even incompetent in fixing the proc rate of wahai poraga and hence they go the route of major proc nerfs.
-
33% chance seems bad. actually obsidian should be adding a global incremental proc chance. at least it gets proc 1 or 2 times in a battle. similar like min's fortune.
-
i feel the whole system is unfair. some classes can have infinite resource generating and some just 2 casts. mix of per rest and some per encounter.. i don't really like much.
- 2
-
Would this build still work if I changed the Fury to a Lifegiver? It seems that losing only one power level is not that terrible, in exchange for some excellent support spells. I am in desperate need of support in my party, you see. But, I don't want to give up my precious Fate Testarossa build... it is.. precious to me.
If not mistaken you will lose +1 PEN. Also deltro cage has been further nerfed if not mistaken. Charge now is active instead of passive?
Not sure also.. if soulbound allowed to be upgraded to legendary or not in latest 4.0 patch.
-
I went with a warcaller. Concept wise it's really the build I like to play. But now I know why I'm not getting much phrasea even I crit.
-
It is def. the main campaign. It is rather short - but you want players who do crit path only to be able to finish the game. This results in each of the crit path quests giving a lot of XP.
If you avoid the crit path as much as possible you will not level up as quickly. I mean still quick enough...
That's why. I complete alot of side quests before even attempt hasongo. It's like 90% of them
- 1
-
I feel the same. But of course reaching level 20 very early can feel a bit weird. But since there's so much optional content it's hard to do it right for everybody. A game option would be nice. But there isn't and mods can get rid of that problem quickly and with no hassle - so I understand that this problem ranks very low on their priority list.
not sure if it's just me.. i did the main path quite late. possibly the problem is the main campaign?
i'm not sure how they balance the xp gain for people who just want to do the main path for the story (with minimal or no side quest)?. by just doing the main quest and if they are not rewarding proper XP when you reach certain stage in the game and your level remains low, it's possible you won't be able to beat the game without achieving X level. it's basically forcing people who just want to do the main quest to do the side content to level their XP gain.
this is understandable if they were basically designing story mode where you can kill end game bosses at level 5 for example.
-
I thought their Accuracy bonus would be smaller. +16 indeed ends up being pretty high.
I still wouldn’t choose Arcane Archer over Sharpshooter, a Wizard, or a Sharpshooter/Wizard. Being pigeonholed into a very few weapons or specific multiclass combinations to avoid a penalty doesn’t sit right with me. Appreciate that YMMV.
unfortunately this is how poe2 subclasses were designed in my opinion. the 55 combinations and "infinite" combinations adding the subclass possibly just gimmicks. it's more like a puzzle or trap. only certain combinations are viable or better. some combination of subclasses can become quite subpar depending on the combination. but maybe is really impossible to design a game where any multi-class combination are DPS viable? if that's the case each class should have one or two DPS skills.
-
I think when Forgotten Sanctum comes out (13th)...?
Yes, MIG and INT influence the imbue-spells.
Thanks! Another build i wanted probably last build? Something to do with melee barbarian and wizard. I wanted a melee DPS barbarian nuker. Is it a viable?
-
I have no problems with the xp gain. In fact I like it. Since there's already a mod for it I hope other people who don't share your beliefs suffer the same fate.
The same group of people here whining about the figurine charges. And I completed potd upscaled without even using it.
So some kids can't control themselves on consuming McDonalds and these parents forcing down the government to take down these fast food outlets. Ffa
-
MIG helps the imbue spells? May go with a helwalker/arcane archer.Thaks for testing.
I tried a Monk/Arcane Archer and Enduring Dance works just fine for the imbue spells. But that was to be expected since it's an universal ACC buff. Same with Thunderous Blows: gives your spells +2 PEN which is nice.
Also is there an ETA on 4.0?
-
Well so far this subclass has by far the worst wound generation of any monk, think I'll give it a pass for now unless someone posts some mindblowing synergy.
Same for me. I find most of obsidian subclass design really subpar. Often the penalty trumps the benefits ten fold.
If modding couky be easier the community probably do a much better job and far more competent
Optimizing skills
in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Posted
It's so nice of maxquest to give it all out on just 1 post . Which I needed to learn from hundred of hours playing and also reading threads from vets *thumbs*