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L4wlight

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Posts posted by L4wlight

  1. It can be really buggy, but fun.

     

    I guess we have different definitions of fun then.

     

    I hope they're smart about how they nerf it, though. It feels about right for melee weapons... maybe just add an upper limit on the amount of times it can trigger or change it to a fixed recovery bonus (the latter would kill the fun of landing a chain, though). 1 mortification is definitely too cheap for what it does currently.

    It's not balanced for melee weapons either. There are multi-projectile and cleaving melee weapons too.

    • Like 1
  2.  

    Ah, Monk/Devoted. Was waiting for someone to finally make a Class Build for it. Absolutely broken combo, insane mobility, Swift Flurry endless damage loop. Pure damage.

     

    But why you didn't went with Scordeo's Trophy? Even on my War Caller I pretty much get that 0 recovery proc every fight so with Swift Flurry it would proc like crazy.

     

     

    EDIT: I just tried your build with Dual Wielding Scrodeo and I was pretty much guarantee to proc 0 Recovery in every fight due to Swift Flurry + Charge + Cleave stance. The DPS was just out of the roof. Did same with Wishper of E.P and it was much slower to kill group of enemies.

     

    I think Scordeo is perfect for this build and much better than that 2h, which is still nice (I tested it few times now). But that 0 recovery every fight... man... It definitely proc more on this than on My Warcaller and that is just crazy. Also you don't utilize Charge fully if you don't dual wield. Not only that but you also stack + Accuracy from Scordeo every hit and that also counts Swift Flurry and Cleave attacks, which can give you in first two attacks in fight a +20 to +30 Accuracy, which also helps a lot. And they have higher penetration (sabres) on Devoted than 2h swords.

     

    Lovely build but I feel like this one is absolutely made for Scordeo sabre.

     

     

    BTW. Is this build solo-viable? Because it seems squishy. For solo would you recommend going Shattered or Naz instead?

    Actually it’s even crazier to use scrodeo has cipher, u can reach 0.1sec/0.0sec with time parasite + 0 recovery.

     

    That spells is broken now it has no cap, u can get +800% action speed with it l..

     

    For real? Time parasite stacks with itself? :no::facepalm:

  3. I just wanted to point out that the Troubadour is not globally faster/ better at casting offensive invocations. Not with a larger picture in mind (gear, multi-classing, party composition etc.). If you want to create a watcher that purely focuses on offensive invocations (that's 100% legit and viable), you might come up with a multi-class/ gear/ race/ party composition that highly favors Skald over Troubadour. Again, for maximizing the potential of offensive invocations.

  4. Thing is the difference between offensive Troubadour and Skald is: the longer and harder fight is = the better Troubadour will be as he does not rely on Crits to build his Phrases faster.

    Again. For non-offensive invocations? Maybe. Most likely.

    For offensive invocations. No.

    Is the Skald inflexible in this regard? Yes.

     

     

    But lets just go with Math:

     

    On Brisk On Troubadour generates Phrases 50% faster than Skald. One Chant is 6 sec. That is 6 sec per 1 Phrase.

     

    For example Seven Nights invocation costs 5 Phrases. 6 Phrases for Troubadour, 4 Phrases for Skald. We start with 0 Phrases.

     

    Brisk Recitation on 1 Phrase per 3 sec. Cost: 6. That is 18 seconds to get 6 Phrases for Troubadour.

     

    Skald 1 Phrase for 6 seconds. Cost: 4. That is 24 seconds to get 4 Phrases. 

     

    Even if you somehow crit like crazy on Skald and you get 50% proc often, that is 6 seconds difference, so one full Phrase for Skald, 2 Phrases for Troubadour in Brisk mode.

    It's just not true that Troubadour in general generates phrases faster when it comes to offensive invocations. At the very least, even with bad crit luck, Skald and Troubadour are equal once you factor in the Brilliant inspiration, with the Skald having the potential to generate way more.

     

    Your example:

    The Troubadour generates enough phrases (6; needs 6) to cast Seven Nights after 18 seconds, yes. The Skald generates only half as much phrases during that time (3; needs 4). As I said, the Skald just needs to generate 1 more phrase per crit during the 18 seconds (!!!) to catch up with the Troubadour. You can generate much more than 1 with the right race/ multi-class combination, gear, talents and party composition (Buffs, Debuffs etc.). The potential is there. There is even a multi-projectile melee weapon that basically doubles your chance to generate crits with each melee-swing. Use your imagination.

     

    Even if you ignore the phrase per crit generation of the Skald (and why would you?), the Skald catches up with the Troubadour once you get access to the Brilliant inspiration: The Troubadour now only needs 9 seconds to generate once again 6 phrases (2 phrases per 3 seconds thanks to Brilliant), while the Skald also needs 9 seconds (generates 1 phrase through chanting after 6 seconds and 3 phases per Brilliant after 9 seconds) to generate 4 phrases. Both can cast Seven Nights after 9 seconds. Skald can be faster, if he manages to generate a phrase per crit.

     

    That's all wanted to say. When it comes to non-offensive invocation it's a whole other story, yes.

  5. I don't question the flexibility of the Troubadour subclass. It's just plain and simple wrong to say that the Troubadour is better at casting offensive invocations. It also depends a lot whether you play solo or not. A watcher that limits himself to mostly offensive invocations is very viable in a party. The Skald is the best subclass for that. Generating crits with the right party composition is no problem at all.

     

    I know that you like to play solo builds, but that's just not the way each and everybody plays this game. I'd probably favor Troubadour over Skald in solo play too.

  6. With Brisk Recitation I think the Troubadour can cast invocations faster than the Skald unless they cost 2 phrases. In this case they cost 1 for the Skald, so they can cast them every six seconds, whereas they cost 3 for the Troubadour, so they can cast them every nine seconds. Once you hit a base cost of 3 phrases the two are equal (2*6 = 4*3) and beyond that the Troubadour can outcast the Skald.

     

    For non-offensive invocations a Troubadour using Brisk Recitation is faster across the board I believe (I don't think there are any invocations that cost 1 Phrase).

    You can't just completely ignore the phrase per crit generation. Let's take a good mid to high level offensive invocation like Her Tears Fell Like Rain (base cost of 5) for example. The Troubadour needs 18 seconds (6*3) to generate enough phrases, while the Skald is 1 phrase off (3*6) after 18 seconds (needs 4 phrases). The Skald just needs to generate 1 phrase per crit during the 18 seconds (!!!) to catch up with the Troubadour. With the right build you're able generate way more than that.

     

    And don't forget about the Brilliant inspiration: The Troubadour now needs 9 seconds to generate once again 6 phrases (to stay with this example), while the Skald also needs 9 seconds (1 phrase normally after 6 seconds and 3 phrases per Brilliant) to generate 4 phrases.

     

    Troubadour and Skald aren't equal at casting offensive invocations with a base cost of 3 either, unless you completely ignore the phrase per crit generation of the Skald by default. Also, Brilliant inspiration once again favors the Skald here: The Troubadour needs 6 seconds to cast (for example) The Killers Froze (generated phrases equals phrase-cost), while the Skald also needs 6 seconds but generated 1 spare phrase. For the next Killers Froze Stiff the Skald only needs 3 seconds.

     

    As for offensive invocations, Skald is always the better choice in my opinion.

     

    Edit: Overall the Troubadour is more flexible. Skald is king at casting offensive invocations.

  7. Chant time goes from 6 seconds plus linger to 3 seconds no linger with BR on. So, it helps generate phrases faster to cast more Invocations. The trade off is no linger. Troubadour can more consistently cast high level inspirations with BR on than any other Chanter. It isnt rng dependent like skald, and doesn't have an increase to cost for non-Offensive Inspirations or summons like Skald either.

    Please don't forget that the Troubadour has an increased cost for ALL invocations though and needs two more phrases to cast offensive invocations compared to the Skald. For non-offensive invocations and summons the resource cost is actually the same.

  8. The stackable lash of both Grave Calling (up to 60% damage as frost) and Hel's Beckoning (up to 60% damage as acid) applies to all damage dealt (like Turning Wheel), making them a formidable (or more precisely overpowered)  weapon-choice for melees, casters and caster/ melee hybrids alike. Same is true for the lash from Deltro's Cage Helm (basically ∞ shock damage). Furthermore, you can switch to other weapons or into spiritshift forms without loosing the lash. The duration of the buffs is pretty long, especially for monks (INT buff). Fighter are the best candidates for stacking the buffs up in no time.

     

    Pretty broken stuff.

    • Like 1
  9.  

    Okay here's a new one.

     

     

    Playing as a single class Nalpazca Monk on solo POTD.

    So, you know, i'm totally a melee guy.

     

     

    That is, until you find the Boltcatchers (drop from Steel Preacher) and the Mantle of Seven Bolts (some merchant in Neketaka, don't remember which) .

     

    So what you do is, you equip your Monk with the gloves, the cloak, and the Gaun's Pledge ring for good measure.

     

     

    Now, every single time you summon your clones with Dichotomous Soul, you get :

    - 2 casts of Storm of Seven Bolts

    - 4 casts of Crackling Bolt

    - 4 casts of healing from Gaun's Pledge

     

    Admittedly you're not gonna land 500 damage nukes like an Assassin/Evoker (although a good Storm will give you 250+ damage), but you're a Monk, you still get to destroy things with your fists.

     

     

    Below is a screenshot of the AOE for the Storm :)

     

    TZSQoRL.jpg

     

    Lol, so this is basically PoE 2 version of Image Project from Baldur's Gate :)

     

    So I assume you can abuse all per rest items or all consume items like necklace of fireball.

     

    You can.

  10. This is biggest what I got for Fighter/Devoted for Sabers:

     

    PLnZgpY.png

     

     

    BLADE CASCADE ON SCOREDO SABER: It's 10% Chance on Hit to ignore Recovery for 0.0 sec. HOWEVER - this is base duration and it scales with INT. So for me on 20/21 INT it was 4.4 SEC! Enough to make 4-5 Charges without any Recovery. And it procs (as all effect on HIT) with Charge and Cleave, so the more people you hit, the more chance you have to proc it and hit counts as ONE HIT, so Full Attack with Dual wield is Two Hits (so 20% Chance to proc).

     

    I charge through several enemies It proc and then I just Charge->Charge->Charge while procing Cleave all the time.

    And that doesn't kill all your fun? :w00t:

     

    I don't even need to test this with Swift Flurry... I know it'd break the Game.

  11. While I don't think that multiclassing him is a no brainer, I completely agree with you that multiclassing him could increase his support capabilities a lot. But I'm not sold on spending any of my (generated) precious and limited phrases on the "not-overlapping" invocation-additions of his subclass, namely Bulwark Against the Elements, Crackling Bolt, and Chain Lightning.

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