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Posts posted by L4wlight
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I could write a love letter on the Mind Blades X Death of 1000 Cuts Combo alone.
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That's because they just join the team and not the party.
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I tried that a while back. If I remember correctly, Sun and Moon only triggers it once. Also AoE weapons didn't work back then too.
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Okay tried it. Sap works on party members/ on Cipher. Not sure why I never tried it on my own Cipher. Really nice. Now I have another way to use Antipathetic Field in Boss fights. Thanks for the input in this thread.
I think I understand now why it did not work on summon in the past: it is because once you use Sap on a friendly target, the target still has a green circle and not a yellow one, even though it technically is confused. This also means that your sapped Cipher will not suffer from friendly fire, which is very nice tbh.
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Sadly that does not work.
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Could a Rogue Sap the Cipher? Never tried it. Worth a try.
I tried to use Sap on a Summon once to see if I could use Antipathetic Field on the Summon afterwards, but this didn't worked.
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5 hours ago, Boeroer said:
The duration can be doubled with an Antipathetic Field, too (because enemy not only gets extra raw dmg but also the duration of Death1000 increases with every tick of the beam). If there are only two enemies standing (and one of them has Death1000) Mind Blades is really good as well. Belt of Magran's Chosen or Essence Interrupter are good items when going for Death of a 1000 Cuts it seems.
Pretty much this. For Antipathetic Field (and Mindblades) to be effective "at will" in bossfights you need someone to generate targets on the opposite site of the boss with stuff like Magran's Belt. Also Flail Modal comes in handy here.
As for recasting Death of a 1000 Cuts: It just triggers the instant damage effect of the spell and increases the duration. Not really worth it. You can extend the duration by other means.
Death of a 1000 Cuts is also nice to give Disintegration and Soul Ignition some immediate impact.
Fast spamming Death of a 1000 Cuts against a horde of enemies is pretty easy thanks to Time Parasite.
In cases were you face only one or just a few foes: That's where Magran's Belt comes into play again. It generates targets for Time Parasite too; thus Blade Cascade is not really necessary to let you spam shred spells. Obviously a Frostseeker Build or any melee crit monk build can spawn tons of adds with the belt. As an single class Ascendant you really want to bring a Priest, someone who debuffs Fort via Willbreaker and someone who abuses the Belt to it's fullest. Maia as single class ranger is perfect for this with Twinned Arrows. She also brings Enfeebled to the table.
Against Bosses: Death of a 1000 Cuts + Disintegration + Antipathetic Field (+ Mindblades)
Against 2-3 foes: Death of a 1000 Cuts + Mindblades
Against > 3 foes: Death of a 1000 Cuts + Silent Scream
Death of a 1000 Cuts is always the catalyst.
As for Mindblades, you can influence the numbers of enemies with WoT and/ or Ringleader (same is true for Temporal Cocoon); thus increasing the impact by reducing the number of active foes.
Single class Cipher (especially Ascendant subclass) is such a flexible an fun class.
EDIT: Death of a 1000 Cuts it also a super nice counter spell thanks to interrupt on hit.
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True.
As for Priests, Death Godlike is another viable alternative for even more PL stacking in combination with BDD. Priests of Breath have an easier time here though thanks to easy self same with Touch of Rot.
Of course everything fails to shine compared to Deltro's Cage Helm, but we're getting into godhood territory here. As for the more support oriented route, I think it's overall more beneficial to go for Nature or Death Godlike.
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11 hours ago, thelee said:
As far as I can tell, multiclassed wizards can't do this - they need Missile Salvo or Meteor Swarm to pull off the same Least Unstable Coil interaction
They actually can by using Concelhaut's Crushing Doom.
Anyway, nice build. Multiclass Priest's are very potent with the Weyc's Stuff. I especially like to abuse the robe in combination with SoT to give the whole party permanent Brilliant. It a shame this stuff comes rather late.
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You could as well add One Dozen Stood for another instance of fire retaliation.
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On 5/29/2020 at 9:14 PM, Boeroer said:
I suspect Relentless Storm would also do this and maybe even Nature's Terror but I didn't test them.
It does not work with Relentless Storm. At least it did not the last time I tested it.
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Quote
Fractured Volition :
Change Weakened for Enfeebled.
Haunting Chain :
Duration 20s -> 40s.In my opinion it's not really fair to give ALL ciphers the advantage of the most powerful affliction in the game that early. That would totally undermine the main hook of some (sub-)classes. If anything, Enfeebled could be added to Haunting Chain. This would at least limit it to single class ciphers and would finally turn this previously underpowered and underused ability into a worthwhile consideration.
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A spell that I tend to use with Least Unstable Coil is Concelhaut's Crushing Doom. Didn't know Missile Salvo works too, because I seldomly play single class wizards.
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Ah, okay then. Must've been selective perception on my part, I guess...
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20 hours ago, Boeroer said:
Ciphers could have their buffs (Pain Block and so on) cast only themselves but not on allies anymore (egoistic cipher)
The Cipher could just switch the trinket back and forth, couldn't he? What's your plan to prevent that?
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On 6/18/2019 at 10:10 PM, Exanos said:
Wanted to suggest a little variation for a similar Magran's battle priest trinket :
Contained spells:
1. Inspired Flame (Lesser Burst of Summer Flame, less base dmg: 14-22, keywords: Fire, Punishment)
2. Spiritual Weapon Greatsword (burning lash scales up with Aggressive/Clever and down with Passionate/Diplomatic dispositions; model: Firebrand)
3. Spiritual Weapon Arquebus (burning lash scales up with Aggressive/Clever and down with Passionate/Diplomatic dispositions; model: Arquebus_Superb)
4. Combusting wound (or Flame shield)
5. Aefyllath ues mith fyr
6. Sunlance
7. Zahndethus’ Draconic Fury
8. FireStag
9. -Additional effects:
• Magran‘s blessing : +2 burn AR / -4 freeze ARSure... *rolleyes*
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50 minutes ago, MaxQuest said:
[...] So I guess a compromise would be 5 attacks limit (in addition to 5s time limit)?
Fine with me.
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3 minutes ago, dunehunter said:
I think 3 attacks with 0 recovery time at a 5% rate is fine, comparing it's counter enchantment, 10% chance for 0 recovery on next hit. If you make it 10 attacks, still nobody would pick the other choice.
While I agree with your statement, I think that sometimes preserving the feeling of awesomeness is just as important as swinging the nerf hammer. The main problem of Blade Cascade is the ability to exploit it heavily. Limiting the number of attacks is a good idea to solve this problem. The number of attacks are debatable. Doesn't need to be 10 attacks. Just sayin' that with a higher number of attacks than 3 one could still keep the picture of a cascade of attacks or being on a "killing spree" intact.
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20 hours ago, MaxQuest said:
Blade Cascade proc (from Scordeo's Edge) could also have a limit of 3 attacks (in addition to 5s) IF (this is possible) and (there will be requests for that)
While I agree that something needs to be done about Scordeo's Edge, I think nerfing Blade Cascade to a limit of 3 attacks would also make it feel a lot less impactful and therefore a lot less fun. And that's the fun thing about this weapon: watching a cascade of attacks. I guess limiting the enchant to something like 10 (or 9 or 7) attacks (if this is, like you said, even possible) would be enough to make it a lot less exploitable while keeping the "fun" feeling associated with using this weapon intact.
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52 minutes ago, Ivanfyodorovich said:
I think it's fine at 1 zeal, if the upgrades are unlockable. It still applies Sworn Enemy, which is what every other paladin has for 1 Zeal. Adding a small amount of fire DMG to it is at worst, slightly better than regular sworn enemy.
I'm with dunehunter here. In my humble opinion, having 4 sec base (!) recovery time after using Sworn Enemy for a tiny bit of damage is in many regards worse than even base Sworn Enemy or it's updates, which all have zero recovery time. And it was exactly the zero recovery time which, lined up with other attacks, gave it that nice bursty feel in POE I.
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17 minutes ago, Phenomenum said:
Fair enough to me.
I believe it's RP related.
Doesn't strike me as logical. A Harvester of Gaun casting Light of Eothas makes much more sense than for example a Follower of Skaen casting it.
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Can we talk about some of the companion subclasses? Two examples that bother me the most:
Frermàs mes Canc Suolias: Wrath of the Five Suns is just not worth 2 Zeal and it's better to just use 2 FoD's instead. The scaling is just bad for a multi-projectile-ability without projectile-count-scaling. Imo it needs to scale MUCH better with PL to compensate for this RP related design flaw or at the very least the Zeal cost has to be reduced to 1. Also, being locked out of Sworn Enemy and Brand Enemy is another severe disadvantage.
Harvester of Gaun: Why the Hel () is this the only Priest-Subclass not able to select Light of Eothas at PL9? Does that make any particular sense?
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Thanks and kudos for the excellent work guys!
Most of the changes are appropriate, keep the design philosophies in tact/ mind, are well thought and not over the top.
And the icons are freakin' beautiful! Well done! Can't imagine the blood, sweat and hard work that went into this.
The fact that it's a community patch is especially important to me. Without a very wide range of players of this community using and accepting it, I wouldn't dare to touch such a mod.
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Beguiler & Forbidden First, some transparency about the +50% duration calculation.
in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Posted
As for BPM, I still think that Enfeebled on Fractured Volition is way too strong for the tier level, especially on a cipher with basically unlimited resources. For other (sub)classes it comes either pretty late or is the main feature.