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Nyro

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Posts posted by Nyro

  1. So I have owned the game for a couple of days or so and clocked 14.4 hours already according to steam and I must say I am loving this game. I didn't think I would like this kind of game but it is absolutely addicting and I find myself enthralled in the lore and story of it all. I literally had to make myself stop playing yesterday. I look forward to many playthroughs on Pillars of Eternity and I hope to find other games similar to it also.

  2. Build him like a caster, i.e. max Int, might, and high Dex, dump con.

    Use a pike or durance's quarterstaff so he can stay close enough to the fight to provide heals to the front line, but not actually be on the front line.

    You could also go weapon and shield and be right up on the front line, but you won't have the high base deflection that fighters and paladins have.

    TY for the input.

  3. Sorry I am new and was wondering if anyone can give me some generalized insight on stats/attributes I should look for on gear for different classes? I am new to this kind of game and although I do try and read all of the descriptions it is a lot to take in at once lol.

     

    For instance my player character is a Fighter and it is my intention to lead the charge with him so what kind of attributes and stuff should I look for on his gear? Also should I focus mostly on athletics when he levels up?

  4. Durance takes some getting used to.  Aloth is the weakest character and needs buffing especially when faced with shadows.  I fin it interesting that in my latest play he has done the most damage also been knocked down the most.  In a couple of earlier plays I had him die because I didn't keep track of his health.  Your party members can die permanently even when playing on easy.  Remember that food gives bonuses that are longer term than potions.   Feed your party members before a battle and you can feed them during battle despite what the game says.  Some people recommend keeping Ale, Beer, mead in a quick slot.  Cheese has also been recommended.

     

    Why priests get more spells to start I have no idea maybe someone else knows and will explain.  Priests also need mechanics to set there  seals.

    Are priests the only healing class?

  5. :w00t:  Thank you, I think there are several reasons for that.  1) We are serious role players here. 2) Even when we disagree with each other we are still comrades. 3) By posting on the official forums we can drive the developers crazy with all our suggestions as to how to improve the game.  4) We have really good moderators here.  :bow:

    Like...why does Durance start with so many spells? I just met him and it is driving me nuts going through his spell selection in combat. He seems to be a little more complicated then Aloth the wizard. lol. Going to have to get used to him I guess.

  6.  

    The only thing I do not like is that I wished it had a party based multiplayer system lol, but at the same time that would probably ruin the game. I can socialize on the forums :)

    Although I wouldn't touch any game's multiplayer with a ten foot pole, I'm still curious as to how you think it could *ruin* the game rather than benefit from it? I agree with you, mind but I'd still like to know.

     

    Well, with story driven content, from MY personal experience in games where you can make moral and or dialogue choices that effect the outcome multiplayer usually does 1 of 2 things to these types of *choices* you can make in games.....

     

    1. Forces you to receive an outcome that did not match your character by being "outvoted" on that outcome by your team mates. (A LOT of mmos with choice/moral options have this issue)

     

    or

     

    2. You pretty much are just partying up to grind. Which can damage your own personal experience with a game in many ways such as:

    *If you like to RP and you get stuck with people that do not want to.

     

    *If you have a slower or faster gameplay pace then others in your group forcing you to either slow down or go faster then you want through content which can ruin your own personal experience with the game

     

    Or simply you may be one of those people ( like me) that want to see everything a game has to offer and maybe your group members do not because they have already beaten the game multiple times or are just interested in loot.

     

    Of course there are many more reasons but those are my major concerns with multiplayer RPGs of any kind. These things can be done right however but very few developers get them right.

     

     

    **** Question: My wizard keeps getting targeted and taken out of fights early. I have defensive on my fighters but he still gets targeted by tyese darn shadows in the temple. Is there anything I could be doing to help him last longer in my fights? I have not had a complete party wipe yet but he gets knocked out A LOT?

    • Like 1
  7. Nyro, I have a feeling you will learn the  game mechanics very quickly so if you do find easy difficulty too easy remember that you can switch to Normal in-game.  It works this way - go to options change the difficulty to normal then exit to a new area.  That changes the difficulty level.  Then you can go back to wherever you wish and try it out.

     

    PS: Pick up every thing you have plenty of room in your stash.  Even those junky looking notes may be of importance.

    I may end up needing to up the difficulty we shall see. The only thing I do not like is that I wished it had a party based multiplayer system lol, but at the same time that would probably ruin the game. I can socialize on the forums :)

    • Like 1
  8. I would say that, as a new player, you should probably pick up NPCs to fill out your party, even if they're the same class.  First of all, while you might have to make tough choices with early gear, each class has at least a little something different to contribute.  Fighters can be tanks, but they're not terrible damage dealers depending on how you customize them.  Wizards can be range damage dealers, but you can customize them to step up into the fray.  Then, when you get more NPCs to fill out the party, you can dump some members (which will cause grief because you will have come to know and love some of them.  Others you'll love to hate).

     

    I would *not* eschew pre-made NPCs in favor of adventurers guild character you make.  One of the beautiful things about RPGs that focus on story is NPC interaction and NPC subquests.  You lose those if you don't take any NPCs.  Later, after your first run, you can theorize about party composition and experiment without losing the joy of the stories the pre-made NPCs provide.

    Yeah, I thought I would do a playthrough on easy to get my bearings and then I would have some basic knowledge of the game and be able to focus more on perfecting everything.

  9. A little note that some new players don't realize.  You can pick up two pre-made party members in Gilded Vale and you can hire an adventurer at any inn.  Depending on what my PC is, class that is I usually hire a rogue to start as you do need someone with mechanics skill.  Endurance is important so give your party members points in athletics, recommendations vary but I think three is good.

    My player character is a Fighter. I had to get some rest last night but I plan on playing a ton today.

  10. @ Nyro, welcome to the forum and world of Eora.  I may not be the best person to sell you on this game.  I am an avid reader and a completionist.  To me  I backed this game with every cent I could scrounge up.  I also love this game and have spent hours playing it.  

     

    You have already be warned that there is a lot reading in this game.  There is also a definite learning curve for playing the game.  I strongly advise taking your time right from the character creation onward.  Every decision you make does have its affect.  Explore and then explore some more.  Talk to people, dialogue is important.  It affects what people will tell you, what reputation you will achieve which also affects what people will say and do.     This is a very complicated game.  The devs tried to give players as many options as they could.

     

    I played the early IE games and loved them but then I was playing the TES games so when PoE was released I spent a few hours just playing on easy with all hints and even the in-game tutorial turned on as I knew or at least certainly hoped that this would be more like those early RPGs.  

     

    Enemies are not leveled to the character's level so be aware of that.   The game does have some leveling especially in the wilderness areas.  In the beginning the monsters are mostly low level.  It is the scripted quests that cause most people problems.    Even what first seems a simple fetch and carry task can have its surprises.  Although there is certainly a good bit of slash and bash in the game it is not a slash and bash game.

     

    Please ask questions if you need more info.

    I have only done the first quest so far but I like the pace so far. I am playing with tips as I have never played a game like this before. However the reading does not bother me, it makes the experience even more rewarding. I love a good story.

    • Like 2
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