Could you also make something about Constitution, Might, Intelligence and other stats? So that min-maxing a class is more difficult? Some problems I've identified are: 1: Currently Constituion has very low value in the Game. Even for barbarians the boost you get from other stats are much greater. I've seen Fighter builds for instance with 6-7 Constitution with maxed perception and resolve (and also minimum might) that can stands against loads of damage and can interrupt like hell while dealing very weak damage... It is a fighter afterall and having 3 might and 8 constitution really breaks the role playing feeling... Possible Solutions: A: Constitution may have additional affects... For instance it can give +0.5 DR per point after 10 and can give -0.5 DR per point below 10. B: Constitution may help mitigate armor debuffs. For instance each point in constitution above 10 may cut say %5 of the recovery time debuff on armor. For instance a character with 20 constituion will have (20 - 10) * %5 = %50 reduction in recovery time on armor. If this character wears a heavy full plate armor he/she will get -%25 recovery time instead of the original -%50. The boost is less for medium and light armor as it is proportional. So a %30 recovery time debuff medium armor will reduce to %15 for this character. Similarly a 5 constituion mage will be penalized by (5-10)*%5 = -%25 reduction. If the mage is a battle mage and wears a %40 reduction heavy armor it will be %50 reduction. 2. Currently Intelligence have too much importance for barbarian. This also breaks the role playing feeling as barbarians are historically muscular but dump warriors capable of rushing into the battle in a frenzy or berserk state and butchering everyone. They do not think or do something else. Intelligence stat in the game on the other hand affects both the area of affect radius of the barbarian attacks and also the barbarian buff durations which are very criticial. For instance constituion is also currently marked as one of the two primary stats of the barbarian but it is again useless. I've never seen a valid barbarian build for path of the damned that exceed 10-12 constituion. But almost all builds max out intelligence... Possible solution: A: Barbarian shouts and the frenzy state affects can be removed from the affects that can be expanded (in terms of duration) with intelligence. They can be fixed. Their durations for instance can be increased with barbarian talents acquired at each level. Dexterity can become the new secondary stat for the barbarian. Intelligence may affect only the durations of spells, blessings etc. To compensate for this, each point in constituion may give slight DR to the barbarian as I discussed in the first problem. 3. Might is useless for tanks... Perhaps not for paladins but for fighters who wanna tank the primary stat of the fighter that is might is useless. I've seen very valid builds in which it is set to 3 only. And the performance of the tank is just awesome. Just block a passage with it and let your guys kill the monsters. Possible Solutions: A: Might can determine what armor types and weapons a character can wear or wield. And this can be stated in the tool-tip text during character creation. For instance two-handed weapons and heavy armor may require 14+ might. One handed weapons and medium armor may require 6-12. Wands, Scepters, Rods and Light Armor may require 6-. The thresholds can vary. But this would force tanking fighters to stack at least some might to perform well in a fight.