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Hillbillyden

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  1. Slightly different take on Monks or even Rogues? Heh, yeah, sure. As for whinging? Wth man, you can apply that same logic to your own posts regarding xp. In that case just adapt and appreciate what is there. I'm guessing this is a min-maxer non-min-maxer outlook difference.
  2. If this is the case for you then that's fine but a bunch of other people would like a different ... theme. Even if they add another more traditional Monk class or subclass then I would probably buy it as an dl, if offered.
  3. The Monk was always my favorite pnp and even BG style games type character. I had to pass on them for POE for all the reasons people mentioned but basically it boils down to the devs idea of a monk versus mine and seemingly every other rpg + the vast majority of fantasy fiction since the dawn of time. Not being a min/maxer, I just can't get around the whole martial artist hand to hand specialist that requires and desires taking damage and not avoiding it. This just seems a far more applicable approach to some kinda masochistic tank subclass.
  4. Will there be heavy modding or total conversions eventually? My problems stem more from gameplay and mechanics issues. For instance: Anyone can find / remove traps, ANYONE, and there's no thieving / pick pockets. No reason for Rogue class. Period. Monks are masochistic martial artists who REQUIRE they get continually whaled on in order to use some of their main class abilities.... hello? No...Just....no. Chanter, Fighter, Barbarian, Monk and maybe others can tank and tank well enough (maybe more classes but those are the ones I've Tanked with, on Hard). In short, most everything and everyone seems blandly interchangeable. It's just hard to credit in a role playing game. I'll finish out my run but I doubt I will recommend or replay until it gets heavily modded.

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