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alphapsykongaroo

Initiates
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About alphapsykongaroo

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  1. I feel that the writers could have pushed his awakening/multiple personality disorder problem further. Because my companions seem to poke fun at Aloth alot, but i barely even hear/see the other personality come out at all. Maybe like once in a blue moon? Not enough for it to seem that big an issue for him. I would have loved to see him break down more sometimes, like to a point where you have to convince him to stay in the party. I dont know, but for me it feels like the writers missed out opportunities for memorable deep/funny dialogue.
  2. fighting pits, like the ones in the drow city of baldurs gate 2. more rival groups of adventurers, but stronger and with the same party size as you. more female companions and romance. poe only has like 3 female companions and has no romance. stronghold can use a rework. right now it feels like a half assed mobile game. maybe more emotional investment into the companions somehow. right now it feels more like they just dump information on you, which can be tiring. I dont know how bg2 did it, but that game did it well. i was dissapointed with poe's version of imprisoned mentally unstable individuals. in bg2, the asylum had alot more interesting and funny characters, like the one that says "many many pretties... as far as they eye could see... ahhh." and then he would conjure you a random gem. There is also a guy that speaks funny and gives you a random cooking recepie, a girl that can change faces/appearance, and a troubled woman that sees through different dimensions and even lets you see what she sees for a moment. I cant believe I still remember those characters, and I think those kinds of memorable characters is something poe lacks. also applies to the companions of poe. i doubt i'll remember any of them as well as I'll remember Minsc and Boo, Viconia, and others. Interesting bosses. there doesnt seem to be bosses that has like a phase 2 or 3. contingency spells of bg2.
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