
Yodaman
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KotoR 3: Ideas, Suggestions, Discussion, Part 22
Yodaman replied to CoM_Solaufein's topic in Star Wars: General Discussion
Well, thats part of a good KotOR. Creating party members, that ARE useful. KotOR II was already a nice step to that, every member got something special and was useful in special situations. With only two party members, it would become very boring, I think. But you arent that wrong, maybe you should choose who to be in your party, like in KotOR II with Hanharr and Mira. Just now, you can choose, even if youre lightside, you take Hanharr and not Mira. Would be nice. @Accept: Yeah, why not? Bantha Riding Conquest, would be a nice Minigame, wouldnt it? -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
Yodaman replied to CoM_Solaufein's topic in Star Wars: General Discussion
Yeah, I want to see Revan drunken. Hitting just the table and jump in front of cars, like I did. Well, the Arena in Fable was really great, I loved to fight first against creatures and after that against my friend. In KotOR III, if there is Tatooine, they could insert the Jango Fett Arena. Well, maybe they work on the name, but there could be huge possibilities of rules, enemies or fighting styles. I think, it could be the Circus Maximus of Star Wars. And, I played Jedi Knight Rancor Riding, you know, sitting on a Rancor and Duelling each other, maybe there could be even Horse fights (without Horses) like in the middleage. You know, I think, in the Old Republic days, it wouldnt be too strange. Even Obi and Durge dueled on horses (okay, speeder bikes), and I liked it. -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
Yodaman replied to CoM_Solaufein's topic in Star Wars: General Discussion
Hey guys, some facts again: Well, we all hoped, that LucasArts would present KotOR III on Comic Con. Or at last Battlefront III. But no, today we can all be happy, that LucasArts decided not to publish anything for PCs in this decade. The games presented by Steve Sansweet will be Fraction (everybody knows this already, ok) AND Battlefront Renegade Squadron, a game only for PSP. It has some new features but is nothing more than a addon for Battlefront II. So, the next great virtuel Star Wars Adventure will be The Force Unleashed, and it will only come for next gen and we have to wait a very long time to the release. The hope dies at last, please LucasArts, make KotOR! -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
Yodaman replied to CoM_Solaufein's topic in Star Wars: General Discussion
I agree, it means nothing, that HK is at some time on Mustafar. Well, I would like it very much to find him in III again. Maybe he could hunt your character for a while or you be in a situation, where multiple civilians ran around, paniced an then HK-47 comes, kills some people and do funny things. Any meetings with seen before People I would like very much, of course, they shouldnt just stand around anywhere. Carths involvement in TSL was very believable, as was Mandalores. @Bass Game Master: Content only for X-Box? Not fair, I think. Patch content both for 360 and PC. @Pantherus: I agree with most of what you said. Area design should be very important. But please, I liked it to change the destiny of a whole planet and want to see that again, but even if I burn a complete world, I want quests to be completed. I mean, when I'm facing Darth Traya in TSL and my diary still reminds me of finding the husband of some refugee, I get angry. -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
Yodaman replied to CoM_Solaufein's topic in Star Wars: General Discussion
Because the possible KotOR III news threat has been closed, I post it here: Well, in the podcast of Steve we here about two new games, that shell be presented on comic con. The first game will be the upcoming Indy game, it hasn't been talked much about it in the last time. I know, everybody hoped to see announcements about KotOR III - The Porn Lords but the second presented game will surely be a new LucasArts game named Fraction. This game takes part in the Future of USA and the only nice thing about is that you can change with grenades the environment. To create a whole game for this feature is in my opinion a damn ****ed idea, I think, everybody wants KotOR III or at last Battlefront III, Republic Commando 2 or simply anything with Star Wars in it. Future Shooters with great new technologies are so damn common. Well, at last, we have hope, that Indy will not be presented or wasnt meant. Ok, I see, I am to late with my infos. But I read now the post of Mr. pantherus and liked much of it. Well, of course, KotOR III should be AFTER KotOR II. But the plot should be with nice cameos and stuff like that. I really loved, how you were able in TSL to choose, who to support, Vaklu or the Queen. I want this in KotOR III, choosing who to join, in which way to support, to destruct all, so you have in: KotOR: Deciding about your fate. KotOR II: Deciding about your and your mates fate. KotOR III: Deciding about yours, your friends, the peoples and states fate and maybe even the end of wars, the beginning of wars (maybe your pacifistic like I am and dont want situations to escalate) and the whole galaxies fate. Also, in KotOR II a real nice thing was how to get party members. You get Brianna only if you are male, Hanharr only if youre dark side, why shouldnt this expand in KotOR III? Of course, changing and manipulating your friends is the greatest joy you can have (also in real life ) but you should choose who you wish to be in the party, not the party members. Ok, well, some of them maybe want to be with you, but you kick their asses then. Lets hope, that KotOR III is the second project to be announced and not Indy, if LucasArts creates this Fraction **** instead of Star Wars things, we should make fractions on their bones. I will not buy this game, I want KotOR! -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
Yodaman replied to CoM_Solaufein's topic in Star Wars: General Discussion
LoL! -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
Yodaman replied to CoM_Solaufein's topic in Star Wars: General Discussion
Thanks for reading my later post. I really liked the idea of overpowered forces. And if you play Revan, its not too improbable, is it? @Dawuss: Why forgetting Bastila? Liked her. I would really like to see her with new graphic engine, and Brianna... :excl10: :excl10: :excl10: -
KotoR 3: Ideas, Suggestions, Discussion, Part 22
Yodaman replied to CoM_Solaufein's topic in Star Wars: General Discussion
Hello everyone out there, I just played again KotOR 2 and now I developed some ideas, what u could develop in the upcoming greatest thing of all times, KotOR III. So, first I have some Ideas about new Features for battles. Cinematic Cam : Who did not enjoyed this feature in Empire at War. Just give some orders and then, lean back and watch the battle. In KotOR it would look much greater, you know, seeing a battle between Jedi and his opponents or a group of Mandalorians killing some other people. It should be a possibility to give first orders to your characters and then press a button and watch them executing those. Maybe, you could take influence on the viewing angle by yourself or just let the computer rule. All texts or other stuff should be hidden. View on yourself : Ok, Im german, so I am not pretty shure, if you understand what I meant. You know Fable? There was an option to look at yourself by simply pressing a button. I KotOR, we have this in the Characterwindow, where you can level up yourself. And I had an idea, taken from Jedi Knight, you could watch your character with his armours etc. and if you level your character up, you can watch in this window the animations of an action, before you already selectet it. Know what I mean? You level your character up, but you can see the image of your character still. You can take a preview of the animation of an action, before giving it to the character. Improved Force System : It was nice, to select your Force Powers manually in KotOR 1 and 2. In part 3, i thought it would cool to have a Force system equal to the abilities system. I mean: You have with every level 10 or more (or less) points and can give it to your force powers. Instead of getting with every point a new force power, you can increase the powers. You first select Force Pull or Force Lightening and give points to this power. After 10 points (or more or less) you updated your power that far, that the power comes to its next step. New/Changed Force Powers : Force Open Door : Simply a great mod power, i have for KotOR 2. Want it in KotOR 3 also. Force Telekinesis: The Jedi can throw an object against a enemy (Like Vader did on Bespin. Pretty cool!) -> (next step after giving power points to this power) Force Hail : The Jedi throws objects from a small radius against his opponent. --> Force Group Hail : The Jedi controls objects from a greater radius and throws it to every opponent in reach. ---> Force Hammer : The Jedi uses his immense powers to tear every object, even corpses or trees and parts of the walls at every enemy in reach. Force Wound: The Dark Jedi creates inner bleedings in the body of an enemy. The enemy gets a loss of health. -> Organ Frezzle: The Dark Jedi frazzles the organs of his opponent. The enemy takes much damage and becomes slowly. --> Heart Crush: The Dark Jedi frazzles the Heart of his enemy. This deadly Force Power ends the life of the enemy or takes a great damage. If the enemy can rescue himself from death, he is unconscious for short time. Force Grip: The Dark Jedi renders the opponent for short time immobile. -> Force Choke: The Dark Jedi renders the opponent for short time immobile and takes in this time damage. --> Force Strangle: The Dark Jedi takes the opponent in the air and strangles him to death. If the opponent can save his like, he is unconscious. Force Wind: The Jedi creates a small wind, that upsets some enemies. -> Force Twister: The Jedi creates a small twister, that lifts one enemy in the air and jolts him a little. Enemies near by getting upset. -->Force Tornado: The Jedi creates a great tornado, that carries away both enemies and objects. The enemies in catched by this tornado are taking damage by bouncing against other things. If someone can escape this tornado, he feels so dizzily, that he shoots everywhere but not the player. Force Defense : Telekinesis Defense : The Jedi wards Force Push and thrown grenades. -> Level 2 : The Jedi can award Force Push, Wind powers, Grenades and other objects. --> Level 3 : The Jedi can reflect Pushes, Wind powers and grenades and objects. Energy Defense : The Jedi can divert blastershots and Force Lightening with his Lightsaber. -> Level 2 : The Jedi can reflect blastershots and Force Lightening with his lightsaber in the direction from where it came. --> Level 3 : The Jedi can reflect blastershots and Force Lightening with his hands (like Yoda and Vader) and throw it back specifical against multiple enemies. Well, i thought, the critical strike feat you have in KotOR 1&2 looks a little boring. So i thought of an really evil jabbing attack (dont know if its correct how i wrote it...) here is my idea: Stab : The fighter jabs with his sword an enemy. He got the chance to take critical damage. ->Two Hand Stab : The fighter jabs with his sword an enemy. He got double chance to take critical damage and is much more precise. -->Deadly Stab : The fighter first disarmes his enemy with a very cool technique, he punches him with one hand in the face and jabs at him. --->Deathblow : The fighter grips his opponent at the neck and rams his sword or saber with all power in the torso. I thought of give Jedi fighters more influence on other feats, like if I train Atton to Jedi (KotOR2) he should be a Jedi with blaster, know what I mean? Force Pull combined with Stab: The Jedi pulls a enemy with the Force in this open sword. Force Speed combined with Flurry : The Jedi uses his special speed and can make 50% more hits. Force Jump combined with Power Attack : The Jedi jumps special high and takes resulting much more damage. Force Sniper : The Jedi is more concentrated in blaster combat and has a very much higher chance to hit his enemy. Force Indicate : The Jedi indicates targets from far distances. Force Far Throw : The Jedi can throw grenades at enemies just when he see them. Yeah, and finally, i thought, it would be great, to take really use of Force Sight. So i thought, when you spot an enemy with Force Sight through a wall or door, you can already make Force Choke or some powers at him. So you prepared your attack before walking through the door. Thats it. I hope, you like my ideas. I know, the story is the most important thing in KotOR. but maybe those things can also take place... -
Coruscant, of course. I want to trial with the Jedi Council and learn in the archieves. But otherwise... Wanna be Revan. But traveling thorough the Alps (Alderaan) with a Dark Lord and his fellows, would be damn great. And not like the other guys here, I think, that we actually should see Tatooine again. Its just THE original SW planet. Dont you cry every night, because you dream of seeing twin suns rising and falling? I DO, HELL ****!!!! Just a joke