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Nexus0

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Posts posted by Nexus0

  1. So, there is a rare bug, which causes enemies to stop attacking, that is resolved by reloading the game. Well, turns out I got this one, right at the Andra Dragon, cause I spent a full forty minutes, watching my team of six+ six summons wail on it for about 0-10 damage every fifteen seconds.

     

    Also one of my summons, the wood creature thing froze in place and followed me when I entered buildings, like a statue. Sorry, didn't take a screenshot.

  2. If Valve is still interested in paid or even pay-what-you-want mods (clearly not for Skyrim, but I imagine the concept will be back), then modding tools might be a valuable addition (for Obsidian) in and of themselves. It would basically just be an expansion with a free-to-play business model.

    Is Valve? Are we? I mean, my big deal is if I could set up a separate account, put money in it, say thirty every now and then, then distribute it to modders easily, that would work, but pay per mod? I had 85 mods installed on skyrim, even at 1.99 that's 190 dollars worth of content, some of which didn't even work and needed to be disabled. If I could put a certain amount of money in, then distribute it by percentages, I could keep track of my spending easily. Till then, a pay-per-mod model doesn't sit well with me, because of all the individual transaction, they have to charge a certain amount, just to cover the processing fee.

  3. I did 2 playthroughs and lost interest in this shallow RPG. EDIT: And I'm just being honest here. This game does not live up to my RPG standards, sorry obsidian. OP im glad if youre having fun

    I felt the same way, till i started experimenting with teams, and found it pretty fun. I wouldn't disagree with the shallow part, when compared to say, fighting hook horrors in IWD2, I just think it's concise, and structured well for the money they had to make it with. I suppose it would be a  FULL blown super expansive RPG if they actually made it on the old IE engine. But i'd say give it another chance with some interesting party ideas, I think it's pretty well thought out and balanced in that regard.

     

    The only thing that gets to me is the writing, too wordy/descriptive. I think they should try to emulate Wordsworth more, fits the style and is exciting to read.

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  4. I'm kind of in the same place. Ish. I always restarted over and over to build better companions from the ground up in other games (especially the Neverwinter Nights series), and swore I wouldn't do so this game. However, I'm now in the middle of Act II, and realized that my parties' middling combat abilities are due to me misapplying abilities, spells, etc. (No wonder I got in the habit in the first place.) Now I'm really tempted to either restart, or go back a significant chunk of the game to give my party members better spells, attributes, and abilities from the word "go." On the other hand, I just can't face playing through the whole game with the same character again...

     

    So I'm kind of avoiding playing altogether until I make up my mind.  :sweat:

     

    Set defense skills to 8 for ranged companions and set might to 10 for tanks, to be honest, my main is a fighter/poleaxe user, 18/dex 18/might, and has the highest party damage. The early game can be a lil brutal, but once the better defense stuff kicks in, like cipher pain link, I have a fighter doing 50 damage per second, that just won't go down. On normal difficultly.

  5. I think what would be better is the implications of class kits again. Maybe, Maaybe just one to start with the druid, where you may pick a mage/balanced (original)/spiritformed focus. Right now I think the point of the spirit form is to be a plan B or another tool in the box approach, rather than a powerhouse ability, which if it's going to be one, would have to mean a nerf to Druid spells.

  6. Custom Companions was the only reason I bought this as soon as I was done with my other games.. and it went on sale.

     

    Regardless, WHAT game offers you that much range of customization, and with it the shear joy of tweaking out? When i played BG2 it was like, *looking at list of available NPC, checking ranked list of best ones, pigeonholing my PC into the best role possible, getting frustrated with so many suboptimal, or no where near optimal stats, quitting game when the games only cleric won't shut up.

     

    It's my play style, I prefer made to order that i can tear it up with and don't interrupt the game over variably crafted characters I have little control over.

     

    Except Eder, I sorely miss not paling around with him.

  7. Personally, after playing just about the entire Bioware library, I'd have to agree with a review I read that states, "Bioware doesn't know how to make a good game." The reason I agree with that is the heavy, heavy illusion of player choice that goes into their stuff. Didn't pick mage in DOA? You just gimped your team, picked two-handed and didn't follow the strict class guide? Super gimped. KOTOR? Didn't go with Guardian? Have fun with that last part of the game. I stopped playing at DAO and haven't looked backed. Past over inquisition in a heart beat.

    I mean, when I went back to do the old infinity engine games, i got through BG 1, once, couldn't do BG 2, loved Icewind dale 2, fallout 1,2,tactics.

    I guess Mass Effect is just a distant memory now. I just, felt so neutral at the end of it. POE is the first game i've played were you can min/max, but pay a price for over specializing, something iv'e been looking for, for a long time. specializing

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