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Roguekish

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Everything posted by Roguekish

  1. I am kind of in the middle with Bigby here. I some people who do not enjoy it and some criticism they put forward is in my opinion well placed. Some of the most common things I hear and also keep feeling when I play the game is how the writing style is simply attrocious in that it is verbose and it could be rendered much simpler than it is. I have a German background so yes I know the feeling some have that convoluted sentences and semi archaic words are the way to write well. To me it just stands in the way in this particular case from immersing myself in the story (note: I finished the game so far in English and am now doing a Spanish playthrough to see how the different localizations feel). The story itself while ok did not focus on some of the things that I found interesting so for me the main quest was often dull and what kept me going were the tangential things to it often in the past and how fo instance the four big wars shaped Dyrwood and its people. Personally I loved most character concepts though Durance got annoying as hell and I found I had to have a lot of patience with him. Out of all the chars Durance was the one I liked the least in delivery even though his concept was something I for instance enjoyed a lot. On the contrary I loved Eder and the Grieving mother and even some other tangential NPCs such as Lady Webb. The setting itself and the story was very generic but what pulled it along for me where the questions the game asked the player either directly or subtly so that was a big plus. Once again concept ok delivery not so much. The narrative sometimes dropped big revelations and the like also too late, I felt I was supposed to care about these things but all I could do was shurg and be "So what". I don't exactly know how that could be fixed but maybe revealing them earlier or having a better build up would work. The other thing I noticed from my friends (I don't know if this is the case with the OP) was that they wanted Planescape: Torment 2.0 or something in that style. Those expectations in my opinion can make you absolutely hate the game as in my opinion POE is more like Baldur's Gate 1 and/ or 2 than Planescape. With that in mind I found the game to be more enyoable or at least tolerable. I hope Numenora manages to be the next Torment for many as that seems to be it's focus as I think we need more games like PST. That being said to me personally PST was a very good game but it was also highly innovative and I would wager the peak in Chris Avellone & cos carreer of making a game. Measuring the peak as the bar that has to be passed for a game (even something like Numenora) will only in my opinion set you up as a failure. Despite its failures I think POE is a good game and if you can stomach the sometimes bland generic story with convoluted writing you will able to discover plenty of great gems one of which are the characters, which I found were very well done and though not as Original as anything in PST (bar one) they were new takes on old archetypes with interesting concepts that I personally enjoyed. I won't comment on combat I enjoyed it but I see its problems I think it comes down to a matter of taste in that.
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