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Overkillengine

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About Overkillengine

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    T&A. TMI? You're the one snooping.
  1. Or hand out a few more "Line" and long cone attacks to mobs with ranged scripting (by ranged scripting I mean having a minimum range the mob tries to maintain from *Any* hostile, not just the one at the top of their hate list). Then there will be at lease a few encounters where one or more mobs actually hang back outside of splash AE range and throw painful things through the tank plug into the squishies in the back.
  2. Main issue I have with the chokepoint is that the AI is not reactive/adaptive in changing targetting preferences; for example I was in the Fampyr level of Od Nua and without fail every single fight they would attempt to charm my Cipher first; and would only swap to another target to Charm if I had her stand waaaaaaaaaaaay back. They would then swap to trying to Charm my Priest. Always. So I could reliably trivialize the Fampyr encounters by abusing the omnicient stupidity of the Fampyr by putting my Cipher just around the corner out of LOS but close enough to stay on their near hardcoded aggro list while they ran into my tank wall trying to gain LOS on the Cipher and subsequently spending the first portion of the fight getting knocked prone and roflstomped. They never even "saw" my Cipher until they on the floor. Anything 10+ on intellect shouldn't be quite that predictable. The AI scripting could use a touch more fuzz factor and less omniscience.
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