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I'm calling it quits
King's Quest: Quest for the Crown 1984 Space Quest. Police Quest etc. Anyway. I'm finished here. Good luck! This is my last message on this topic.
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I'm calling it quits
If you can't contribute anything except money, then just move on. Leave the professionals to discuss things. Can you program? When did you play your first role playing game? For me it was 1988. Companies like Strategic Simulations Inc. It was before you were born...show a little MANNERS and RESPECT for people. 1 out of 20 messages posted are professional.
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I'm calling it quits
Thanks for your contribution...you notified everyone I am a troll. Meanwhile you refused to contribute anything.
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I'm calling it quits
I'm sure it will improve the game and sales.
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I'm calling it quits
Is that your contribution.... Trolling.... And a wonderful idea.
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I'm calling it quits
Just calling people trolls left and right. The global moderator needs to take control here.
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I'm calling it quits
And you know who you are... not everyone. But some of you...
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I'm calling it quits
You trolls are holding game development back.
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I'm calling it quits
I think you are all trolls because you haven't contributed a single idea. At least I have contributed some ideas. So you are ALL trolls. Thank you.
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I'm calling it quits
I posted all these message to understand what contributions kickstarters give to a software project, to understand the dynamic they bring to software development. And I can see quite clearly the dynamic. What I would like to note is that I have changed my mind - my suggestion to include sieges and siege craft might not be a good idea, because it might make the game too static, not dynamic enough, perhaps only assault ladders during a siege. I feel a little more danger is needs to be added to gameplay, for example the lions in the wild is exciting and fearful but the game pauses, so the danger element is lost somewhat. The fear of being surprised or overwhelmed by an enemy. Perhaps the "pause option" can be one of the skills chozen by the player - that will allow battles in the game to be more dynamic. Then those that love that skill of pausing and arranging troops, can pick that skill if they want to, they can pause the game to arrange their troops and tactics, to arrange and plan battles.
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I'm calling it quits
I'm certain it is not that difficult to change it. Just say when such and such is in that newly opened area, that the previous quest is complete. AND when such and such is in that old area where the quest is, the quest is not complete. Update the interface. I'm certain it's that easy.
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I'm calling it quits
This is about seeing how well the kickstarter community interacts with the developers and the rest of the consumers. And I am surprised to see the opposite, instead of discussion, there's censorship, fear. It's a new business model, people are examining what will happen. What are the shortcomings of the system... is it as expected or where's the gaps...
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I'm calling it quits
I'm just giving my honest opinion. You like collecting flowers. I hate collecting flowers. Want to do a survey? Please run it on this website. Another recommendation.
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I'm calling it quits
Aron Times this is not a usual project. This is a kickstarter project. A major project that has many companies across the world interested. The ENTIRE world is taking note.
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I'm calling it quits
In the interface, I see a territory with quests and then I see the words "quests and then tasks." Which is it? Which is most important?
Nasdaq7
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