I went with 3 might, 18 con, 3 dex, 15 int, because between the armor, shield, Defender, low attack speed, and a defensive 1h weapon, my damage is total crap anyway, but low might then means I have a big Fortitude problem, hence I max the Con to compensate. Reflex is covered via Shield talent, so my biggest concern is definitely Fortitude. One thing I didn't consider is that the might reduces my End regeneration rate. I thought the Int would be good for longer Knockdowns, but with my Accuracy being penalized by the shield, I seem to miss with those quite often. I do like that the Int gives me some more interesting dialogue choices, though.