dimvision
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Posts posted by dimvision
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Storm of Vengeance
A 9th level spell? This first installment of PoE is a low-mid level campaign (not that that stopped the devs from giving casters game-breakingly powerful spells like mass Petrify, mass Paralyze, mass Confusion...). Priests do get a number of powerful Burn damage spells, especially the higher level ones. They're one of the few classes I think it makes sense to give Scion of Flames.
Yes I know, like I said I was "EXPECTING" them to be on par with 3.5 clerics which are complete powerhouses... y'know given Obsidian's history with D&D based games.
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Edited by dimvision
I rolled a priest first expecting it to be as equal as the D&D 3.5 cleric. Was disappointed cause of the lack of offensive spells, not saying that priests aren't a good class they are just well suited for support in PoE. Rerolled a druid atleast this class has a spell that resembled Storm of Vengeance, shame that wearing full plate has a huge downside still.... This is the class that reminded me the most of 3.5 clerics.
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Edited by dimvision
You might also want to check spell descriptions "FOE AOE" means it only targets enemies so don't be afraid to target spells on top of your party, "AOE" means it targets everyone within the red circle but doesn't hurt your allies in the yellow circle the higher the intelligence of the caster the bigger the yellow aoe becomes. This is also the same if the spell has "FOE BEAM" and "BEAM".
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So apparently not only does the wizards low level spell become per encounter, but it applies to all spells i.e. priest and druid too?
I can't remember reading this anywhere in the game or level up, spells just seems to reset after encounters.
As Druids/Priests/Wizards gain power, their weaker spells eventually shift to per encounter use. It all says says this at character creation.
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Edited by dimvision
I noticed this one as well. Was playing yesterday, recruited Eder he's lvl 3 same as my PC and checked his stats and his weapon focus is there also with defender stance iirc, decided I'm not happy with my character rerolled another one today though this time, I went straight to Gilded Vale (ignored the wolves and bandits with the chef in valenwood) recruited Eder he's level 2 this time (my PC is level 2) and noticed that he doesn't have his weapon focus and defender stance, figured I'd just get those the next level and to my surprise I can only select 1 fighter talent.
All of this is in patch 1.03 btw playing on steam if that makes a difference.
Edit: not guardian stance it was defender stance.
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Edited by dimvision
http://i.imgur.com/1AGdxCj.jpg
Seems like it works. I'm going over the tooltip's damage on a character with no DRs.
Well at least scion of flame works. Still would be nice to get a dev resopnse, its like what Hatred said kinda hard to test these things.
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I just tested all the voices for male:
Voices that have very low casting sounds (barely audible):
-Sinister
-Noble
-Mistic
Voices that have med casting sounds (Audible but a bit more would be nice):
-Stoic
Voices that have a good audible sound (Perfect):
-Feisty
I hope there is a way the devs can tune up the volume on the first 4 because i dont like Feisty that much, tough his casting is badass.
Roughly the same as my problem though, I would say that stoic is the same as others and Feisty is spot on.
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What are priest combo attacks? http://pillarsofeternity.gamepedia.com/Priest
I'm fairly early into the game will it be introduced later on??
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Is your character male by any chance? I think I'm having the same problem as you I think its a bug not sure. Posted my issue here http://forums.obsidian.net/topic/75479-male-spell-chanting-voicespell-casting-voice-too-low/
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Male spell chanting/casting voice is too low... it's there, but the volume is too low almost to the point that you can't hear it. Female's voice is loud and clear also for some reason, I recruited Aloth and his spell chanting volume is ok. Tested with a priest and wizard for both male and female and the chanting voice is too low on males.
My biggest complaint about Pillars of Eternity? I miss the Magic Missile.
in Pillars of Eternity: General Discussion (NO SPOILERS)
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Edited by dimvision
Magic missile has always been op in the past IE games and pen and paper D&D, I've played a lot of 3.5 with the correct feats magic missiles will do a whopping 300++ damage (can't remember exact numbers) no need to roll for damage cause it's maximized oh and did I mentioned that it's also quickened?? LOL and yep you guessed it no save, no defense against it outside of magic resistance (I f****** hate autohit spells). Now that said most people are ok with it (personally I think it's op) because it uses up spell slots. In 4th edition not so anymore.
Spells scale in the past games because it "always" use up spell slots, they don't scale in POE cause later on lvl 1 and 2 spells shift to per encounter instead of per rest. This is the only first installment of POE, I'd imagine if an expansion or POE2 comes out they will raise the cap introduce new spells and maybe lvl's 3-6 spells will shift to per encounter.
Spellcasting classes in POE are OP as it is, they hardly fail because of the graze mechanic. Your lvl 1 slicken or lvl 1 natures mark is still effective even in the endgame. You just need to get a graze.