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Skoegul

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About Skoegul

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  1. There were good ones, like dwarf-lich, siege of Bara-something... at least there`s a lot of interactions on each location.
  2. Lol, I dropped POE2 and been playing BG1 and BG2 for 3 weeks. I tried BG: Siege of Dragonspear (made by Beamdog - guys who made BG Enhanced Edition) for the first time and i thought: that`s how you make good quests Obsidian. I was disappointed when I played Poe1. My points: 1) Boring story and quests 2) Super boring companions (except Eder, for some reason) 3) Boring repetitive combat 4) Very stupid and hard to understand character development system (like barbarian is better with high INT rather than STR or MIG, what????) 5) Lack of content x3 6) Annoying music most of the time 7) Plain items (I really enjoyed searching for stuff in BG series, read backstories, etc.) Super long loading screens Good points: 1) Beautiful locations 2) Those hand-drawn interactive scenes are really cool Overall, the game felt unfinished. The world didn`t feel real. Add-ons WM1 and WM2 somewhat fixed p5) lack of content and p1) - arsenal and lich quests were really good, and p7) added soul bound items. POE2 is much better than POE1, but: 1) Boring main story - seriously, it`s terrible. Quests are meh... I think games like BG, PoE, Arcanum,Torment etc... should make really deep and fascinating story as one of their main strengths 2) Lack of content again - big empty map of water. that`s why I decided to wait for 3 upcoming DLC`s and play again. 3) Boring companions, again... - they don`t feel real, dolls with some dialogs 4) Difficulty issues - at some point characters just destroy everything even at POTD difficulty. Now about good points: 1) Character development become easier (although still strange) and surprisingly fun with multiclasses. I spent 2 days just testing different combinations (thank you for that) 2) Combat improved drastically and became fun too. 3) Music is better, but annoying themes from part 1 remained 4) World is even more beautiful (I thought I will hate Deadfire setting, but I loved it) 5) Lots of minor fixes and improvements So, for me Deadfire is: Beautiful world with comfortable interface, + interesting builds and fun combat, but boring quests and nothing to explore. Obsidian, I believe you could do better. Take some lessons from CDPR for quests and story writing. Compare with BG2: Very cool villain, mysterious epic story, and TONS of content. After I finished prologue I can: Free Copper coronet, destroy slavers guild, free d`arnise keep, explore cult of eyeless god, check planar sphere, save theatre troupe from astral prison, investigate ancient tombs and dungeons, fight thieves or vampires guild, save city from animals, confront scheming dragon, save village from shadows, go to underdark, mage asylum…. + companions quests + numerous small quests
  3. Well yeah, PoE is more like BG1, but i hoped it would be better than BG2, thats why... Sleazebag, 1 interaction per dungeon floor is not enough for the game about dungeons. Irenicus dungeon was only example and its still much more fun than most of PoE dungeons. Too much fighting in PoE, thats what im trying to say. Dungeon in Stormwall Gorgeis ok too, but its too small.
  4. Hello, sorry for my english in advance... So this game is better than 90% of rpg for past 10 years.. but still a great disappointment. I write all this because i hope that someone from devs will read and will find something useful and next games/addons will be better. I reaaaly hope. The biggest №1 problem of this game is BORING dungeons. In fact theres no dungeons, there`s only monsters. Let`s compare first dungeon from BG2 and any dungeon in PoE. Irenicus Dungeon: Room1: Cutscene with Irenicus, 3 npcs to interact with, you will find strange portal if you go top room and warehouse with traps to the left room. Room2: Strange machine shoots lightning and spawns mephits Room3: Crystal room with Genie who wants to ask you a question. multiple solutions Tunnel with goblins Room4: Small room with golem, you can gain much info from him and even pretend to be its master Room5: Laboratory, you can speak with trapped creatures if you got special item and gain some info about the dungeon and its master. etc... I think you got the main idea. Lots of interactions and actions. Fun? Fun! Now lets check any PoE dungeon (exept first one... its ok) Room1: Monsters Room2: Monsters Room3: Monsters etc. That endless routes dungeon is a big joke. I expected something like Watcher`s Keep (BG:ToB) №2 (Most)Quests are too short, plain and do not affect anything. Remember all these great quests from BG?: The cult of unseeing eye, Circus quests, Umar Hills quest, Windspear Hill quest, De`arnise Keep quest and much much more.... №3 Pathfinding is terrible. If you send 4 guys to kill 1 creature, first 2 will attack it and other 2 will stand behind(first 2) and do nothing. Some AI will be great too, because sometimes heroes dont even fight back and just stand. №4 Players Home is useless. Sure, we can upgrade something, hire mercenaries... but what for? Theres no quests or interesting events. Planar Spere or De`Arnise Keep were much better in that case. №5 Those drawn by hand scenes (dont know how to call them) This stuff is great! More please! №6 More legendary cool-looking equipment and more various monsters please! (Helm of Balduran T_T ) Well, I guess you did not have time for all this stuff... but still... Tnx for reading, maybe i am wrong, but thats my opinion. GL
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