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Waladil

Initiates
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Everything posted by Waladil

  1. I looked. Sadly all the search results were filled by stuff about y'alls April Fool's joke about turn-based combat. If I'd looked on the 31st, maybe I would have had an easier time finding it.
  2. Yes, this question sounds REALLY STUPID. It's not. In the stronghold, some stuff happens as time passes, but some things refer to "turns" which seem to have no stable relationship to game time. What the heck are these turns? Sometimes they pass hours apart from each other, sometimes there's a week-long gap. My best guess is that a turn changes whenever the PC completes a quest. (But what kind of a quest? Do Tasks count?) Stuff usually seems to happen right as you finish quests that would be awfully coincidental. That's not explained anywhere in-game that I can find. If this is the case, I'm ambivalent about it from a design perspective. On the one hand, it forces the PC to actually go out and do **** instead of durdling around to get infinite money off the backs of their companions. On the other hand, since it only applies to side missions (which I've yet to receive anything from a side mission that I couldn't get in 15 minutes of looting with my main party), just sitting around and doing those wouldn't really change things anyway. Plus it incentivizes players to hold off on completing quests until there's something at the stronghold they want to have finished, since there are only X quests in the game and a hypothetically infinite quantity of randomly-generated side quests.
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