Could we please hear from a developer (programmer, artist, writer etc..) what it is like working for Obsidian. I'm curious because you guys did it and I wanted to pour my thanks out to you all. Last kick-starter I put money into was Planetary Annihilation and I was very disappointed (lets not get into that). What was/is different working for Obsidian environment ie what the culture was like and what factors made you guys create such a quality/detailed game? I hope they get this and thanks again.