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Andrew_Grey

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About Andrew_Grey

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  1. To add to the issue of game FPS slowing down with time, I've tried to experiment a little. Fist of all - big thanks to Dev team for making this game, the beginning looks awesome. I also remember, that it's the 5th day after release, and the game of such scale is bound to have bugs to be fixed in time. We've had bugs in Fallout, in Planescape, in Baldur's Gates, in Arcanum, they all got fixed with time, so, I think we should all get a little patient for patches and bug fixes. In any case, this, I hope, will help to convince the Dev Team to work on memory leak problem, which I beleive exists (as supported by the above comments). I experimented in the first dungeon, and found, that game slows down permanently, when you re-enter previously vilited areas within the same location too (I do have weak PC) that are reach with special effects, such as glow with shadows, particles, etc. Enter the room with a bridge covered by glowing symbols for the first time - it runs ok. Leave this room (so it does dimmed), and re-enter it again - FPS drops. Same goes for round room with glowing living rock in the middle, etc. Quit game, restart, load save - and it runs Ok, but only until you re-enter SFX heavy room. For my slow PC it usually takes 5-10 minutes of gameplay for FPS to drop from 20 (which is okay by me) to a slide-show of 3 FPS. I understand, that this game is not meant to be optimized for low-end machines, but people with hi-end machines also report gradual slowdown - on some hi-end machines it takes hours, for mid-range machines it takes like 30 minutes or so (I judge from the comments in this thread). This obviously points that the game doesnt clear all of effects from the memory, where they build up and slow things down sooner or later. This said, I once again do not try to criticize, understanding that the game is still newborn and we should understand that it takes time to fix the issues. With reat respect to game creators (again - the gameplay seems to be awesome!!).
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