Playing a rogue as main, and really enjoying the micromanagement.
Not playing as ranged, and don't mind not having optimal build etc...
I don't really mind the whole "combat breaks stealth" system, because I have always had a distaste for non-magical invisibility.
I would not mind having stealth being broken upon detection and/or attacking/casting/using skills, but it's not game breaking for me.
But there are one thing that really bug me about stealth/scouting.
My rogue have 6 stealth, and yet my wizard at 0 stealth gets uncovered roughly at the same speed as my rogue? I mean, the difference is maybe 1 second.
Not talking about the "combat breaks all stealth", but that the yellow circle fills at the same rate.
Many enemies uncover my rogue within 1-2 second of the circle filling, making backstab near impossible.
Skills like Mechanics/Lore gets a much much higher return on investment. The highest lock I have seen so far needed level 3 mechanics + lockpicks.
And yet my stealth which I've invested 15 more points in only works as a scouting tool.
On top of that, finding hidden stuff, including traps, is tied to mechanics and not stealth? Further more making stealth rather redundant.
As a conclusion, stealth skill seems to be either broken or very weak.
Stealth/scouting mechanics
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
Playing a rogue as main, and really enjoying the micromanagement.
Not playing as ranged, and don't mind not having optimal build etc...
I don't really mind the whole "combat breaks stealth" system, because I have always had a distaste for non-magical invisibility.
I would not mind having stealth being broken upon detection and/or attacking/casting/using skills, but it's not game breaking for me.
But there are one thing that really bug me about stealth/scouting.
My rogue have 6 stealth, and yet my wizard at 0 stealth gets uncovered roughly at the same speed as my rogue? I mean, the difference is maybe 1 second.
Not talking about the "combat breaks all stealth", but that the yellow circle fills at the same rate.
Many enemies uncover my rogue within 1-2 second of the circle filling, making backstab near impossible.
Skills like Mechanics/Lore gets a much much higher return on investment. The highest lock I have seen so far needed level 3 mechanics + lockpicks.
And yet my stealth which I've invested 15 more points in only works as a scouting tool.
On top of that, finding hidden stuff, including traps, is tied to mechanics and not stealth? Further more making stealth rather redundant.
As a conclusion, stealth skill seems to be either broken or very weak.