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Spivo

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  1. Playing a rogue as main, and really enjoying the micromanagement. Not playing as ranged, and don't mind not having optimal build etc... I don't really mind the whole "combat breaks stealth" system, because I have always had a distaste for non-magical invisibility. I would not mind having stealth being broken upon detection and/or attacking/casting/using skills, but it's not game breaking for me. But there are one thing that really bug me about stealth/scouting. My rogue have 6 stealth, and yet my wizard at 0 stealth gets uncovered roughly at the same speed as my rogue? I mean, the difference is maybe 1 second. Not talking about the "combat breaks all stealth", but that the yellow circle fills at the same rate. Many enemies uncover my rogue within 1-2 second of the circle filling, making backstab near impossible. Skills like Mechanics/Lore gets a much much higher return on investment. The highest lock I have seen so far needed level 3 mechanics + lockpicks. And yet my stealth which I've invested 15 more points in only works as a scouting tool. On top of that, finding hidden stuff, including traps, is tied to mechanics and not stealth? Further more making stealth rather redundant. As a conclusion, stealth skill seems to be either broken or very weak.
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