Jump to content

ArmoredBlvr

Members
  • Posts

    12
  • Joined

  • Last visited

Reputation

9 Neutral

About ArmoredBlvr

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator

Profile Information

  • Location
    USA - Texas
  1. Could we have also Extra and Crazy options for those of us who want game to be bit more fun? Oh please, LoL! If it's not enough as it already is, you've got some serious issues.
  2. Yes, that would've been a very desirable option to have had in POE
  3. I remember playing the original Neverwinter Nights RPG, if you went into the game options there was a "violence slider" slide the bar to the right, and there was a full blood and guts spray, slide the bar to the left, no blood and guts spray, it was very handy to maximize your player base.
  4. Their are always going to be a way to argue each point on this issue, but it does not change the fact that some people just don't want to see it or hear it, but at the same time still want to play masterpiece games like POE, it comes down to the decisions the dev's make into the level of content, thus the ESRB system to mark those decisions. I'm speculating those decisions are based upon what would make the game the most successful. I would love to play Dragon Age, but just can't stomach all the excessive blood splatter and gore, but I'm sure EA saw it as a great selling point, the sales of that franchise may have proven them right. Thank you, you just proved my point: you have no idea what "immersion" or "immersion-breaking" means. You think it means "something I don't like", when it actually has nothing to do with that. But yeah, moving on... I'm not convinced you even know what your point is, so it's probably best that we do move on. But let me say this, breaking the Immersion is the act of throwing something into the mix that doesn't belong there, and I don't think the people of that era used that manner of profanity, although I'm sure profanity was present in that era in some form.
  5. Yes, for two reasons. First, much of the appeal of the BG series and PoE and similar games is that they're version of our world where the laws of nature are somewhat different, but human beings (and other creatures of similar intelligence) are more or less the same. They're not significantly darker, but nor are they lighter so there must be some nastiness somewhere along the lines of what you hear on the news, but modified to account for the different laws of nature. Second, the premise of all of these games is that you are the Adventurer. You travel to dangerous places where mere mortals (not armed with the all-powerful Save-Load spell) fear to tread, you do battle with various critters and you foil the plans of various evildoers. The very nature of this premise requires you to encounter unpleasantness at a much higher rate than the typical dweller of either our world or the worlds of the games. I'm sure that the lack of profanity would not have taken away from any of that, I doubt someone who is playing the game would be thinking - "if only there was more profanity in this game, I would have so much more fun then."
  6. So, is that one instance? Is there only one dialogue where it appears? How often is it used? I guess we won't really know until the full game is out. Don't get me wrong, I appreciate more "mature" writing and themes. I don't mind "lore based profanity". But I recently bought Shadowrun:Dragonfall, and the (more explicit) profanity occurred so often that it was immersion breaking and annoying, and unfortunately Steam doesn't offer refunds. However, I recently learned that GOG offers refunds, so I can certainly try it out. How is profanity "immersion breaking" when the universe's own continuity supports heavy profanity? Perhaps you don't understand what "immersion" actually means. So if you just happened to be turned of by depictions of violence, and you played a game whose universe was all about heavy violence (think a game made by Quentin Tarentino), would you call the violence "immersion breaking"? Their are always going to be a way to argue each point on this issue, but it does not change the fact that some people just don't want to see it or hear it, but at the same time still want to play masterpiece games like POE, it comes down to the decisions the dev's make into the level of content, thus the ESRB system to mark those decisions. I'm speculating those decisions are based upon what would make the game the most successful. I would love to play Dragon Age, but just can't stomach all the excessive blood splatter and gore, but I'm sure EA saw it as a great selling point, the sales of that franchise may have proven them right.
  7. Yes, you are right Landak, I had remarked on the profanity before the overall shade of the game was made apparent by my gameplay.
  8. I remember the subject matter in the opening sequence of BG II, but never found it over the line, even when I got the quest to go with the Paladins to kill the vampires, it was not over the line. But POE, there are sequences that, IMHO, were purposely harsh. I know this stuff happens, it's still happening, just watch the news, but do we really need to drag it into our entertainment? There are games to play and enjoy, and there are games to stay away from, I hope POE does not enter the "stay away" mode
  9. Words carry meaning, the F word is really an acronym if you want to get right down to it, but vile all the well. Developers (i imagine) try to cater to the majority of their target audience, having NPC dialog sprinkled with strong profanity makes me wonder who they were catering to, of course I'm just speculating here, and not trying to put words any any Dev's mouth.
  10. That is true, so when you're releasing a game to the public, for widespread use to those who purchase it, you're not in a room by yourself, you're sharing that room with your entire player base. Granted, I should have expected something with the ESRB rating, but I agree some is offputting, and appears to be shameless shock value. Many RPG games have a path where the player can choose to be heroic or evil, Baldur's Gate & Icewind Dale are included, but again, some of the evil choices in this game are excessively vile and unspeakable, and leads me to my next statement, what's next? How will POE handle their expansion packs and sequels?
  11. "Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that we enjoyed making - and playing. At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back… and that’s why we’re here - we need your help to make it a reality!" I bought those games when they were first released, back in the day when you actually had to go to a store and buy a disk, the box was as big as a dictionary, and I did not remember any of the NPC's having to use the F word, from Sarevok to Keldorn Firecam. Hello Kitty and the attack of the rainbow unicorns, down the hall and to the left....I know, I have already heard it.
  12. I've been playing and it is great, if anyone is a fan of Baldur's Gate & Icewind Dale you will love this game. BUT... POE has one thing that KILLS IT, something that BG/ID did not have, and that is foul profanity in the NPC dialog. I really do fail to see why using the "F" word in NPC dialog was needed. It does nothing but make the NPC dialog unpleasant, outside of that one thing, POE is a work of art in RPG's Are you going to use the "F" word in Armored Warfare as well? Because as far as I know, neither War Thunder or World of Tanks has felt the need to use it.
×
×
  • Create New...