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SynysterOne

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Everything posted by SynysterOne

  1. If you don't mind me asking why Ranger? Best ranged single target dps? Did your two wizards just use the encounter attacks and wand for most battles? I went with ranger because I thought it would be the best ranged physical damage output, and I could take the bear companion for a extra tank, which helped a lot early on, but not so much now that my fighters and paladin are immortal. In fact, unless I babysit the bear by keeping him out of melee combat and just using him to increase my rangers accuracy, it's useless. It doesn't ever manage to hit the enemy, and it dies so fast that it's just a penalty for my rangers accuracy if I don't babysit it. :/ (Bear companion is also bugged, it may be all companions, but I'm not sure. They have both 'health' and 'endurance' if you hover over their portrait, but they never lose 'health'. It would be bad if they did though....) Also, I stuck to a bow even though a lot of other people seemed to like guns a lot more? For me, that's mostly because I don't like guns being in the game anyway. XD Before my wizards got to level 9 and their first tier spells became encounter based. Yes, I stuck to wands and their 'blast' encounter skills. Now, my wizards actually do quite a lot of damage with their wands. I say quite a lot, but I haven't used guns or 2-handed melee weapons, so I mean 9-12 when I say a lot. xD Though it is to multiple enemies around the target due to the talents I chose. I think one of the things that needs to be done off the top is change how effective damage reduction is. It's way too strong as it stands now. If you can play through path of the damned without a healer, it's way too easy. If the enemies do any more damage than they do now, archers will 1-shot any of your squishy characters. So I think just toning back damage reduction would be a good step. Other than that, as many have said, the enemy AI needs a lot of work. If you engage a enemy in melee range, they WILL NOT leave melee range. Even if your mage that's doing huge damage is only 1 step away and at 10 endurance. Because they are 'engaged' they will not move from that engagement range. This makes engagement attacks useless to the player. The only thing they are good for is so that you can 'tag' a enemy as 'engaged' or if you want to put it another way, 'taunted'. Also, forgot to mention I never bothered to eat foods or drink potions. Not once have I used any food, or potions. Or even enchanted any gear! When I first started the game up, and I saw the crafting in there. I thought: "wow, this is going to be AWESOME!" Then I got to actually playing and progressing, and all the gear I found was better than what I could craft. And the foods/potions were so minor/had such a short duration that they were useless. If path of the damned was actually difficult, I might have used food/potions. But the item enchanting system will sadly always be useless, with but a few exceptions.
  2. Okay, created an account just to post this. Anyone complaining about hard mode being too easy is silly. Just start over on "Path of the Damned". Now, for my own complaints. "Path of the Damned" is far too easy. I didn't play the beta, I didn't try it out on a easier difficulty. I just jumped straight in to "Path of the Damned". I do however have excessive experience from past games. PC wizard. Eder. Aloth. Adventurer Fighter. Adventurer Paladin. Adventurer Ranger. Through proper positioning for fights, everything was pretty easy up to my PC getting 'per encounter' level 1 spells..... Now, it's a joke. Before, fights were a little slow with my conserving my spells for fights that I actually needed them on. 90% of the encounters can be cleared just with basic attacks and the 4 per encounter wizard blasts I had. Now, I can cast 8 "Chill Fog's" per fight.... The only thing I've had survive 8 chill fog's are the big things like trolls. Everything else will be dead. It's definitely a over-powered spell. Large AoE, persistent damage, doesn't hit allies. Golden. 100% OP. With that being said, I don't even need to use chill fog for the hardest of fights. There are other incredibly OP spells that I have now. 5th level, massive AoE 'sleep'. It knocks enemies prone for !~50~! seconds. Yes, my PC has a LOT of Int. I'm thinking that it's just the fact that I have a double wizard party... but then again, My 3 tanks never really die... With 18-20 Damage Reduction and 90-100 deflection, 170+ endurance with any kind of regen at all is silly. My fighters have their base regen, and my paladin is using the mace with 20% endurance drain on it. Immortality. I thought I might have a problem without a priest in my party... boy was I wrong. I'm going to make a new party setup, probably no tank-specced characters this time. Will post back with the results. PS. I forgot to mention, the only encounters I had a hard-time with were the ones with "Ogre Matrons"... That AoE/DoT insect spell hurts. :'( One of which was the Ogre bounty. <.<
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