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gwith

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Posts posted by gwith

  1. Currently I have 5 character builds below and have not decided on a 6th. So tell me your opinion.

     

    And tell me what you think about the builds below, and yes the barbarian is a very unique interrupting build which is fun!

     

    This is for hard difficulty because PotD is ridiculously difficult and made mainly for min/max groups. And yes I can get 6 chanters to beat PotD easily but that is just not fun.

     

    Pillars of Eternity Characters

     

    Fighter - Fire Godlike

    Mig: 19

    Con: 9

    Dex: 4

    Per: 18

    Int: 10

    Res: 18

     

    Skills:

     

    2: Rapid Recovery

    3: Defender

    4: Way Defender

    5: Vigours Defense

    6: Hold the Line

    7:Unbending

    8: Weapon and Shield Style

    9: Critical Defense

    10: Superior Deflection

    11: Unbroken

    12: Scion of Flame

     

    Notes: Strong Weapon for Fire Godlike Passive (Hybrid Tank/Damage)

     

    Paladin - Moon Godlike

    Mig: 19

    Con: 18

    Dex: 4

    Per: 10

    Int: 17

    Res: 10

     

    2: Fires of Darcozzi Palace

    3: Zealous Endurance

    4: Hold the Line

    5:Liberating Exhortation

    6: Inspiring Liberation

    7: Reviving Exhortation

    8: Weapon and Shield Style

    9: Reinforcing Exhortation

    10: Caution Attack

    11: Hastening Exhortation

    12: Deep Faith

     

    Notes - Support Tank/Buffer

     

    Rogue - Wood Elf

    Mig: 18

    Con: 10

    Dex: 20

    Per: 10

    Int: 10

    Res: 10

     

    2: Gunner

    3: Dirty Fighting

    4: Weapon Focus Soldier

    5: Finishing Blow

    6: Devastating Blow

    7: Deep Wounds

    8: Marksman

    9: Escape 

    10: Vicous Fighting

    11: Death Blows

    12: Any

     

    Notes - Main single target DPS

     

    Priest - Wood Elf (Ranged Accuracy for DPS Spells)

    Mig: 18

    Con: 8

    Dex: 20

    Per: 4

    Int: 18

    Res: 10

     

    2: Scion of Flame

    3: Spells

    4: Heart of the Storm

    5: Spells

    6: Bonus 2nd Level Spell

    7: Spells

    8: Bonus 3rd Level Spell

    9: Spells

    10: Bonus 4th Level Spell

    11: Spells

    12: Fast Runner

     

    Notes: Buffer/Nuker (Spell Spammer)

     

     

    Barbarian - Moon Godlike

    Mig: 10

    Con: 3

    Dex: 19

    Per: 19

    Int: 17

    Res: 10

     

    2: Weapon Focus Knight

    3: Savage Defiance

    4: Interrupting Blows

    5: One Stand Alone

    6: Hold the Line

    7: Brute Force

    8: Accurate Carnage

    9: Threatening Precense

    10: Two Weapon Style

    11: Barbaric Shout

    12: Barbaric Blow

     

    Notes: Interrupting Barbarian - Weapon Morning Star
  2. Bloody Slaughter All All attacks at enemies with low Endurance convert +20% of Hits to Crits. Crits done this way have +0.5 increased crit damage multiplier.

    Two-Handed Style All While wielding a two-handed weapon, deal x1.15 damage.

    Barbaric Blow Barbarian The barbarian deals a massive blow that deals 1.25x damage, causing additional critical hits and extra critical hit damage for both the blow and any resulting hits from Carnage (30% Hit-to-Crit). Carnage also hits a bigger area.

    Savage Attack All By attacking with unbridled ferocity, attackers are able to sacrifice melee Accuracy (-5) for a significant boost in damage (x1.2).

     

    In what order are these the best to pick up?

     

    Barbarian

  3. For two man you probably would have the easiest time with two ciphers. You won't have enough damage output to dedicate one of your characters to tank and bosses don't have blanket immunities so you can debuff them to oblivion. Grab some dakkas to generate focus and just paralize/confuse/dominate/daze all your enemies.

     

    For 3 I would have a chanter tank and 2 ranged dps. Probably a cipher and maybe a paladin to oneshot casters. Or a wizard if you don't mind resting a lot. Actually that's how I started my current party as I hate micro just as you. Later on I picked up a wizard as 4th member as dps still was just too low. I still don't know if it was worth it or not, most of the time she just spams autoattacks for laughable damage, but she can lay out a world of pain when she starts spell spamming.

    How do paladins one shot casters?

  4. I've been playing on hard and have noticed it getting a bit difficult at times. I wanted to remake my party as I think it can be min maxed much better.

     

    Two tanks seems like the best option.

     

    What would be the two best tanks?

     

    1. Fight & Paladin

     

    2. Paladin & Paladin

     

    The paladin auras seems to be insane but I do not know if any part of the aura stack.

     

    When is it a good idea to get high perception? would this be something to get on any one who attacks fast for melee/cast interrupts?

     

    Would a party build such as:

     

    Fight/Paladin or Paladin/Paladin

    Barbarian

    Wizard

    Druid

    Priest

     

    Be good?

     

    The only issue is that the damage very poor since the druid and Barbarian would be the only DPS.

     

    Does higher accuracy allows you to crit much easier?

     

    And how good is a cipher in a party late game?

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