Jump to content

Bronsteijn

Members
  • Posts

    64
  • Joined

  • Last visited

Posts posted by Bronsteijn

  1. Hi,

     

    I am not sure if I just got really unlucky or there is some shenanigans going on. I have Abydon Challenge on and I am a paranoid loot whore. I keep my stuff repaired at all time. And whenever I can I use Spiritual Weapons and I often swap my weapons around.

     

    Xoti just lost her shield after one fight, and I do not see any "weapon damaged beyond repair icon" in her off hand.

     

    Location: Temple of Tangaloa Ruin

    Version: v3.02.0027

     

    I have Arms Beared on Xoti, and I have all her weapon modal ability skills active.

    I cast Xoti Spiritual Weapon during the fight after the end of the fight there is some minor damage on the sickle and the shield is gone without any trace.

    The fight took a while and I didn't notice when exactly Xoti lost her shield.

     

     

     

    Now I wonder would en enemy chanter phrase "Come, Come Swift Winds of Death" damage the items?

     

    Save on google drive:

     

    https://goo.gl/KmgV4y

     

     

     

  2. The effect of Abydon Challenge needs to be clearer, like an icon showing you on your character that your item is at it's last damage threshold and maybe you should swap weapons and not gamble with it.

     

    Or some kind of combat log that is easy to notice, the current one gets easily lost and with long fights I keep turning weapons into dust.

     

    I wonder now if I have the Monastic Unarmed Training and a weapon broken beyond repairs I get the passive bonus. Your character does the unarmed attack animation...

    • Like 1
  3. Hi,

     

    I really hope this is a feature, it make the skill worth something at least.

     

    If you summon a second or even third conjurer familiar, and if that familiar is different than the one you get. You will gain another passive.

    If the second summon dies you will keep the first passive.

    If you summon a third one you will keep two passives.

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=1416679979

     

     

  4. Hi,

     

    Since the beta patch 1.1.0.0023 launching the game takes up to one minute to get into the start menu. I also ran into issues where the Rum Runner dlc would not get installed/appear in my steam dlc list if I got the beta patch already installed.

     

    My game is running as a Obsidian Edition except I disabled some extra things that were added from the scavenger hunt.

     

     

    DxDiag.txt

    post-148056-0-01123200-1527961677_thumb.png

  5. When does this thing even work? I only managed to imprint some spells from human casters, anything else fails miserably, and not in a failed saving throw kinda way. The target has the spell icon, but no extra spells for me. Forget about a wizard skeleton or a Lagufaeth that is clearly using spells. 

     

    Same with spell reflexion, not once have I seen it work. And I have been hit by a thousand Necrotic Lances. Can It reflect AOE? Does your perception counts for the reflexion hit? Is it a 100% chance to hit if you reflect it? Can you crit with a reflected spell?

  6. What I am also asking is if the talents we take, affect a shapeshifted character. For example I take fast runner, it does absolutely nothing to speed up my druid when he is in his mighty bear form. What makes a talent work in shape-shift form and another not. 

     

    Here is an example of pork chase in the crazy cannibal village, or maybe they were egg fetishists not certain. The smallest one has fast runner, and is running along side his druid buddies like everybody else. 

     

    https://youtu.be/VQ4iYfKxBaU

  7. I wonder if this has ever been resolved, I tried on the Hertiage Hill skeleton mages, on the skeleton mages in defiance bay sewer, on feral druids in stormwall Gorge. I get the message saying I hit something with additional effects, but no extra spells to cast anywhere. Where should the "stolen spell" appear exactly?

     

    I know Path of the damned add some more fodder enemies, does it even work on the extra mages it adds or only on the ones that are int he game on lower difficulties?

×
×
  • Create New...