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Grawbad

Initiates
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Everything posted by Grawbad

  1. So, I was watching the pax east video on youtube and they explained it very nicely. Your endurance is what you can take in a fight. HP can be considered long term wounds, things like broken fingers and what have you that require actual rest to heal. Because you do not die when downed and get back up after a fight it really wouldn't make sense for your HP to be gone right, you didn't die. So the endurance is basically your hp readout as other games would have it, they took it one step further here. I like the idea. So think of it like this. You and your friend are fighting these guys. Your friend strains a muscle and gets popped in nose and it breaks right. So, he is on the ground, unable to fight right now, but you finish the fight. Now his endurance for another fight will come back up rather quickly, however, to get rid of the muscle strain and let the pain from his nose die down he needs actual rest. Now, he could fight another fight, but he will be somewhat impaired in said fight. (Thus the stat modifiers for not having full HP.) So you guys camp and rest up and get him back to full form before carrying on. This system also works rather well when playing expert with permanent death. EDIT: The flow of it works like this. You have a cap on how many camping supplies you get. So you head out, get in some battles and each battle your endurance goes down and afterwards comes right back up. Over the course of a few battles you get banged up as mentioned above. You use a set of camping supplies and rest up and move on. The harder the difficulty the lower the amount of camping supplies you can take with you. Basically making it more difficult to get through a some areas on top of the harder enemies. So you must strategically use them in some harder areas of the game, and also really use the pause function a lot and strategize on how minimize the damage your taking in the fights thereby extending out how often you need to use the camping supplies.
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