Jump to content

SamOftheUels

Members
  • Posts

    64
  • Joined

  • Last visited

Posts posted by SamOftheUels

  1. @Voltron this is sweet info mate, thanks for taking the time to write this up - I have a couple more questions If you'd humour me.

    What are your thoughts on Thrice Was She Wronged? Is this a bad invocation?

     

    I plan on running with a party on my first real playthrough, so don't need to be thinking of solo options, so I wanna maxamize my effectiveness knowing I have party memebers to back me up should things get hairy.

     

    I thought Kind Wayfarer was the way to go here, but I'm thinking, Goldpact Knight now maybe, seems sexy.

  2.  

    Has Sage been mentioned? Wizard/Monk

     

    All the swift flurry goodness with Dual wielding along with powerful sexy spells - having swift flurry/chill fog early is pretty nuts. Also Wiz has tons of defense options as we know.

    Fun stuff in my opinion.

     

    Have you tried running one? I'm curious how survivable it feels. It seems like the higher DPS, lower defense counterpart of the Wizard/Fighter mentioned above. Or can any one else speak to how Monk compares to Fighter for multi-classing?

     

     

    I have -I haven't got too far into the game, but I've gotten to the same point in the game with many chars and variations - This one is my highest DPS at the moment, and I haven't had problems surviving as long as you're on top of things.

     

    It's the DPS version of Fighter/Wiz you're right - You still get the amazing instant cast defensive buffs from Wiz, you just melt things quicker. I'm using Shattered Pillar/No Sub Wiz with dual wielding. Not sure if Shattered Pillar is the way to go here, may no class or even drug monk - I imagine Helwalker you're asking for death.

     

    But like I said - I'm not too far in, but of all the classes I've tried, this is my biggest damage dealer so far, with varying play styles being able to cast nukes/buffs/debuffs and dealing great melee damage, a lot of fun.

     

    Barb/Wiz is probably similar.

  3.  

     

     

     

    One idea I have been messing around with is a Berzerker/Wizard.

     

    Basically your Fury plus Spirit shield is +5 armour. Once you get to level 4 you get Thick Skinned and Bulwark for +6 armour versus physical and +10 for elemental damage. Throw in all the long lasting Deflection buffs, Expose and Merciless Gaze for -2 pen and +15 hit to crit (45% total).

     

    Late ron it gets stupid with Llengrad;s safeguard. Get the sword to stop confusing and then you can use the AoE fear spells to perma terrify everyone around you.

    well I think its overkill, also you are trading that much resources into redundant  defences rather than damage and utility, and you need to buff all the time at start of the combat, but thats not a problem with ai scripts tho  

     

     

    The thing is I am literally devoting one level 1 spell and one level 2 spell to get the 14 and 18 armour. Both have almost no cast time and no recovery. The pair of them have the same total cast time as Rage. Everything else is offence with extra armour pen, accuracy and crits.

     

    Barbarian's weakness is being targetted and killed. With this setup you are basically unkillable from level 4 (minor regen to cover the chip damage).

     

    Once you fix the Friendly fire problem you can perma AoE fear the enemy and kill them while they can't fight back.

     

    The best thing is it does not look like it's under nerf attention like Beckoners and Swift Flurry.

     

    Rage isnt instant, right, i cant remember, because i don't run barbs, but, i think  start of the fight is crucial for seting up your meele guys, and if your barb is siting for a 5 seconds at start of each combat, that would be an issue for me.

    I have my monk/chanter starting with swift strikes and  thunderous blows, but both are instant and with no recovery, so its a non issue 

     

     

    The pre fight buffing takes about 1.5 seconds.

     

    Wizard's have some of the best protection spells (if not the best) in the game but no one uses a melee Wizard.

     

    They are just overshadowed because Swift Flurry and Chanters just dominate everything at the moment.

     

     

    I use a Swift Flurry Melee Wizard, Psyche - Seems pretty good.

     

    Also I rate Single Class Monk bottom tier simply because I can't beat the Xaurips you find in the forest directly after leaving the zone your ship crashes.

    That's my benchmark as I'm still deciding on what class to play, I'm playing everything up to a certain point, a few hours worth - But the ol' monk can't even get past this fight, so bottom tier.

    • Like 1
  4. Chanter/priest can be fun. Once you hit PL 7 you have unlimited spells with bride's invocation (it restores a spell every 3 seconds). You have a ton of summons supported with heals, buffs and DoTs before that.

     

    Chanter/druid can be decent too.

     

    With wizard you'll be missing a lot without PL 8 & 9 though. But you can make a martial wizard build for self buffs and citzal's/blights. Monk is best for citzal's and blights SS abuse as described above. Use pull of eora to blob victims together for the deathblow. Wizard/berserker, wizard/paladin and wizard/fighter can be fun too. Charge + citzal's lance is broken as hell.

     

     

     

    Basically SS has a chance to proc on every hit with a weapon, so if a rod hits 5 enemies with the blast, each one of these has a chance to proc another aoe. It can also chain, potentially creating an infinite loop. It doesn't work with spells afaik, but it does work with citzal's lance or minor blights (not carnage though, as it probably counts as a different attack).

     

    Don't you mean Swift Flurry here which has a chance to proc additional attack on critical hit (30% chance).

    Yes. If you crit 5 enemies with a rod you have a 33% chance to proc an additional rod attack on each enemy you hit, each of these being aoe and giving you further chances to proc more attacks. You really need a high crit chance for this to work though.

     

    How would you build Wizard/Monk?

     

    Been trying something similar myself but don't know enough about the game to fine tune it.

    People have been saying Summoned Weapons are bad, so I'm assuming you'd forgoe the Level 1 Staff for an actual weapon?

    What Monk Sub-Class would you use?

    What would your attributes look like?

    Would you take early defensive buffs like Spirit Shield? Arcance Veil??

  5. I really wanted to play a char as Similar to Erza Scarlet (from Fairy Tail) as I could get - Hence, Conjuration Wizard - But, dreams dashed I spose with a bit of Gambit Flair Thrown in.

     

    Dreams dashed I spose.

     

    @nstgc - which build would you be referring to that's okay with normal weps?

     

    Might get round to playing teh game at some point

    • Like 1
  6. This is what I'm trying to figure out, as someone who didn't play the beta and doesn't know much about the game at all.

     

    I've currently started a Wizard (Conjurer) Monk (Helwalker)

     

    Not sure really how good this combo is, I need to play more of it - The idea is to use the Staff from Wizard Level 1 to heal and help offset the damage from wounds, using swift strikes means I should be attacking a fair bit therefore healing a fair bit - In theory, I hope this means Helwalker won't just keel over a die to a gust of wind - And then going from there, using summonded weapons - auras, buffs and debuffs from mage and the usual stuff from monk..

     

    Wish I could be of more help, know bugger all about it myself or if there is an alternative that just gonna be better.

     

    The annoying thing is - I could defensively buff my wizard to high noon defensively- but then I'm not gaining wounds I don't think, so maybe the synergy isn't really there. Dunno

  7. Aye, but if anyone has any info for the above, I didn't play the beta - so my knowledge of the game is slim.

     

    Just want - Which Monk Sub is Best with Conjurer Wizard using conjured weapons.

    Helwalker seems a bit filmsy maybe - have no idea how good Drug Monk is - Shattered Pillar the best bet?

     

    And then what would the attribute spread look like - Can I dump any stat with this build? Or...???

  8. Okay,

     

    I've decided on the Class I wanna Be - Sage - Wizard/Monk

     

    As I don't know how a lot of the mechanics work for stuff, a few basic questions.

     

    Wizard will be a conjurer, idea is to summon weapons, aura's etc - use enchanting and trans to buff/debuff etc.

     

    What would be the best Monk Subclass for this build?

     

    Helwalker might be a tad to risky? I paired it with a Fire Godlike as they get tougher the weaker they get but this seems like it probably won't help much.

     

    I'm not entirely sure how wounds work - If I cast a spell like Spirit Shield, will I gain wounds more slowly, as I take less damage?

     

    So, perhaps Shattered Pillar Monk?

     

    What about Drug Monk for this type of thing.

     

    And Finally, what Attribute spread is going to be good for this type of build?

     

    What can I dump? What should I focus?

  9. Guys, if I wanted to build a Wizard that focused on Conjured Aura's/Weapons as my primary source of damage.

     

    Single or Multi? How are level 8 and 9 spells like Enchanced Armory, Cloak of death - Piercing Sigil, Blackbow?  Are these gonna be enough of a reward to forgo many benefits you can obtain from martial classes??

     

    I'll have access to echanting and transmutation, both offer signifancy buffs and debuffs as well?

     

    If mulit is really the better choice, what are my best options? Any synergies that spring to mind?

     

    And lastly, is a ranged Caster Wizard or even Druid (Fury) - Going to deal more damage than this type of build??

     

    Thanks for any help

  10. @Ganrich

     

    Still trying to figure out my class, Druid was one I had my eye on - When you say silly good, is this in terms of Damage or Utiliity, or maybe all?

     

    If wanting to build for damage, which subclass is going to be the way to go, although I gues that depends if you multi - I want to basically cast, so thinking even Fury or Animancer.

     

    Single Class or Multi for these 2? Any synergies I should be aware of??

×
×
  • Create New...