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Posts posted by Hariwulf
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Hmm... Okay, I will try to follow the game ruleset.
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I recently tried to play as ranger, but I found what I consider to be a detrimental factor in its balancing, other than in the fun playing it.
Or you develop Ranged abilities Or you take pet's ones. Mixing is unsatisfying in my experience.
Now, my frustration comes from the fact that the pet IS a second character, I am forced to keep it but its death cripples my Ranger performance.
Therefore to augment its functionality and survive-ability I must devolve the points gained from levelling up on said improvements. This result in a very boring Ranger.
If instead I decide to strengthen my Ranger, then the pet becomes much of a burden and more frustrating than fun.
I've been pondering a lot about it, and I honestly think that the "pet only" abilities (like DR reduction, knock-down, or damage boost) should be automatically unlocked upon levelling up much as the priest spells do.
Another way to do it would be to allow me to level up my animal companion independently (separate pet XP).
In this way I would still have some chance to learn some new abilities and to progress my Ranger ranged proper development.
I feel this change should be implemented by Obsidian, but since probably it won't happen, I would like to know if anybody could Mod it according my suggestion, or teach me how to do it myself.
Thanks for the reading.
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I was trying my Ranger as a recruit of lvl 15 to see how to build it, but jeez...I am getting the headache trying to level up having something NICE to pick every odd level.
Why can't I just take my Abilities from a list, and Talents to improve them AT THE END of the process? Just like a re-spec pen-and-paper style?
I always end up being forced to pick up some crap since I cannot save the point for next level. I don't know all Ranger unlocks by hearth.
I really need to take them one by one in the "right order" so that every other lvl I have something decent?
Certain design decision are so obtuse... Is there any char planner at least? T.T
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Guys you are the best, really.
Thank you. Will experiment a little.
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I would like a balanced and damage oriented Ranger with the ability to (off)tank need should arise.
So, for sure I need Might to deal damage, Dex to DPS, Per to crit and reflexes, Int for skills and Res for melee survive-ability.
You see where I'm going...
Might and Dex or Per should be maxed (18ish), but then I only have a bunch of points for Dex or Per, Int and Res. And no, dumping Con it's a baaad idea IMO.
Now, I could forget to increase Res (and probably regret it first time I enter in melee) but still, Dex/Per and Int aren't gonna be as effective. I tried with a:
Migh 18
Con 10
Dex 14
Per 18
Int 10
Res 10
Melee hurts bad and my skills are not as effective as I would dream.
So I am asking the opinion of some of our RPG experts.
1. Which stats are easier to keep up by other means than char-gen?
2. What is most important to achieve the results I am aiming for?
3. In the aforementioned build, should I keep Dex at 10 and put those 4 points in Int?
4. Wood elf is good at ranged but I would go Human for more balance, is that ok?
5. What advice you have for me?
Thank you! ^^
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Can anybody "mod them in"? -
They also think about an "enhanced PoE1 edition" after PoE2 comes out. That would be a port to Unity 5 then. But nothing is decided on that matter.
Hem..."enhanced" how, exactly? O.o
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Politically correct balance. All damages are similar.
All hail a new level of madness.
But really, Paladin is unplayable (faith should be under Res, since Res is "Charisma" and since it makes more sense) and other classes are getting less and less entertaining. I would focus on THAT, more than everything else.
Just my 2 cents
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So, unlike in the "Kill the caravan" quest, killing NPCs WILL result in failing quests and therefore screw leveling, right?
Just want to be sure...
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It's "Pillars of Eternity II: Deadfire", isn't it?
PoE was...IS, my favorite game of all times, and You guys have been a fantastic Dungeon Master in the best journey I had in my fantasy since...ever!
Elements of PoE and a new grim setting mixed with some of the improvements of Tyranny would make for a glorious new chapter! And if that's the case:
THANK YOU! ^^
@ the Community: So, why I think it's another game related to PoE?
Well, because it have been stated that PoE sequel is in the works, and the imagery with which Obsidian is teasing us have clear references to PoE's fictional elements, like letters written in Vailian, and to Eder and Aloth/ Watcher characters. Therefore, I would be extremely surprised (and a bit sad) if it would end up being something completely different from my beloved RTwP Fantasy cRPG!
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PoE2: Deadfire.
They already said they're working on it. So it would just be logical.
Plus, we can all see clearly the Eder and Aloth references.
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Audio voice-over from "The Hermit of Hadret House" not played or played with crackling sound.
Ranger's pet Talents/ Abilities as separate unlocks
in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Posted
A Flying-Wolf sounds badass though.