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fxluk

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Posts posted by fxluk

  1. Hi,

     

    I am playing an assasing/cipher with deadly deadfire mod installed.

    I am struggling with xp and difficulty at the moment (which is good :D).

     

    At the moment, managing a proper backstab is very hard, since most of the enemies are outleveling me.

     

    I was thinking about something that could help with that a bit.

     

    What came to my mind that it would be nice to have a built in "firecracker" ability.

    Like 2-3 uses per rest or something like that.

     

    If anybody would be able to do it, or provide me some directions how to make a custom ability, that would be nice.

  2. Hi,

     

    I have a problem with the UI.

    On the character screen, class information seems like the window wasn't scrolled max to the top of the screen, but it is.

     

    Additionally, there is no highlighted information about your abilities like agility and perception.

    Also, the summary of the current value of your ability is missing when I move my cursor on it.

     

    post-146721-0-53229600-1530734187_thumb.jpg

  3. Thx for input on this.

    I see many reports that after 30-50% of the game, you are already swimming in gold.

    What I am after, it to make our selling prices worse, to make economy harder.

     

    As I didn't see any mod like this yet, thought it might be a good addition to other difficulty mods out there.

     

    I was thinking about 3 versions of the mod with 25, 50, 75 price reductions.

  4. Hi,

     

    What I would really see is to have the possibility to make tooltip sticky. Preferably toggle on key.

    This way I could check buff/debuffs directly there.

    It would be great QOL change for me.

     

    Since, it was available in Tyranny, which is on the same engine, there should be no technical stopper for that.

     

    Anybody knows if this is possible? 

    Somewhere specific to look for it?

  5. Definitely not to hard. I did drake with 4 party members at lvl 4. Of course I died 2-3 times, but that should be quite normal on POTD.

    If you cannot do it it doesn't mean that Obsidian should go and make it easier for everybody.

     

    If you would like to know the pain of "impossible" fight, go for White March Ondra boss fight at monastery with scaled path on lvl 14 max.

    That was a frustrating experience :p

     

    Bottom line, use everything that can raise your chances of winning: additional companions, food, drugs, traps, seals, choose another spells, reposition, stealth, bombs. Look at immunities/resistances, which defense is the lowest for a particular enemy and so on.

    Die couple of times, know your enemy and change the tactics. 

     

    For me this is a point of POTD that you should be forced to use every possible way to win through some harder fights.

    • Like 1
  6. Hi,

     

    I think I heard or read that it will be possible to "lock" the target somehow.

    For me, it would be very useful to see actual description of the buffs and debuffs of an enemy.

    At the moment enemy's tooltip is disappering as soon as I go away with the mouse cursor.

     

    Is it possible at the moment? Didn't see any key binding for that so I presume it isn't.

     

    Anybody knows if this is something to be implemented in the future?

    For me it would be great QOL change.

    • Like 1
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