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Baka Otaku

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  1. Post-1.03 this is a 2-talent investment that would no longer be a very good use of a single talent slot. Obsidian, can it just be replaced with something else altogether? With this and the Ila change, I'm replacing my PC Chanter with a Cipher and starting over. He's just not enough of a force multiplier for the mediocre companions; I'm thinking an optimized Cipher would be a lot more fun and useful.
  2. My own testing leads me to be pretty certain that, as of the release build, INT only affects the linger duration of chants, and doesn't take the base duration into account. So at 20 INT (+50% duration), a chant with a 4-second duration and 2-second linger has a 4-second duration and 3-second linger. You can't get two level-1 chants twisting with 100% uptime each unless you can reach 30 INT somehow with items. On the bright side, INT also increases effect radius, so there's that.
  3. If duration buffing was based upon the entire chant duration previously (I wasn't in the beta, so can only go by what I've read), it sees like they changed it to be based ONLY on linger duration (yes, that would be a 66.67% nerf). I created a godlike chanter with 20 INT and selected two buff chants to start, then waded into the first fight with a couple wolves. Using a stopwatch, I observed that the first buff fell off after 7 seconds, 1 second before it was reapplied. With a 20 INT, my duration bonus was 48%, so with a base duration of 4 and linger of 2, I can only assume that the linger was being extended by 0.96 seconds (consistent with my observation), and base duration is static. Anyone seeing similar results?
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