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Noquiem

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  1. Its a side effect of it being a very fresh mod and game on the nexus, its there to prevent people from adding malicious files by having someone approve them before being distributed on the site. Usually it goes very quick as the modding community of each game has people approving it, but since PoE is so new and with so few mods atm it hasnt got the fast approval it otherwise would if posted to another game.
  2. Ahh what you are saying is indeed the case, AddTalent is truly unnecessary then I guess <.< Works like a charm this way though, it gets listed under talents and prevents you from spending a point in it. Also the thing about weapon mastery has left me stumped, tried levelling my rogue to twelve with commands and weapon focus chosen at level up 4 yet mastery never showed. I saw it in the talents found in /objectbundle/ and assumed it was like IE games where mastery is a higher tier of weapon focus, but might this also be a cut out changed mechanic that no longer is in use but still is in the gamefiles? I found posts mentioning it being a 1.1 dmg modifier and it does indeed give said modifier if added with command.
  3. Are you talking about the console command that allows you to respec? How exactly can I reproduce this situation? I mean if you use the command "AddTalent fast_runner" you will get the fast runner talent, but on the character sheet it will be listed as an ability. Additionally when levelling up you will still be able to choose Fast runner under utility and spend a point on it, which adds Fast runner under talents giving you two Fast Runner instances(both work as intended). So really its more of a graphical thing and being careful with doubling on talents. As I said its a minor thing that really isnt necessary to fix per se, its just an inquiry if its intended that talents get put under abilities and dont get removed from selectable level up talents. (Used this command thinking I could move faster with fast runner, turns out its combat only, though it can have comical effect if stacked having enemies trying to catch up while you leave them in the dust)
  4. Really love the options added with this mod but there are a few very minor problems. A) Requires iroll20s for certain commands still though documentation states otherwise. B) Talents get added to the abilities list and do not get removed from pool of selectable talents. This prevents talents with multiplle tiers from getting used outside of both tiers Example: Weapon focus and mastery both need to be added by console or through level up to work, getting focus with console doesnt let you choose mastery later unless you spend actual talentpoints on focus and then mastery. C)Talents and abilities can have duplicates that stack to insane levels, ofcs it'll list each seperately so your char sheets and ability bar becomes cluttered may or may not be intended? Ofcs as stated these are minor and not that important, just me nitpicking really
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