Everything posted by Baki
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)could someone explain what that code means? 31*1.5 frames recovery for 2H melee weapons? Could you find the Ranged Attack Values in the code?
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)thanks for your test but can't you see my post on the first page in this thread? It's a picture with results of that test. Good to get some confirmation though.
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)it increases only your recovery speed.
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)yes, recovery time is doubled while moving. you can find my tests for the attack speed of ranged weapons on the first page, last post. beware, im no expert and its hard to tell where an animation begins and ends. so the results will be very inaccurate. recovery=1,2 x attackframes is wrong for ranged weapons. the tests seem to indicate a factor of 1.5 reload speed seems to be independent of attack frames but again thats just me interpreting the test results. we know nothing about rounding. the inherent bonus of dual wield is the lower recovery rate compared to 1h.
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)so actually the modifers were: Dex: 30% Attack and Recovery and Reload Speed? Penetrating Shot: -20% Recovery Chant: +17% Recovery, +100% Reload Speed Armor: -50% Recovery
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)And what does Rate of Fire x1.2 mean? without a doubt you are right that x2 Speed doubles the reload speed / halves the reloadtime. Maybe that means i was intepreting the x1.2 Rate of Fire wrong? i am confused.. If 100% -> 1/(1+1) -> 0,5 then 20% -> 1/(1+0,2) -> 0,83
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)has anybody ever managed to cheat attribute scores? cant get the console command for that to work.
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)warden, that cant be true either. otherwise the x2 reload speed from chant would be +100% -> Reload eliminated?
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)Hmm.. can you get 0? whats plate? 60%? then you could add another 20% from -5dr shots and the ranger has a talent that adds another 20% malus iirc. Edit: okay i tried -50% armor, -24% dex, -20% penetrating shot, -20% Vicious Aim. It did a slow recover. May its BaseFrames/(1+SpeedBonusMods)*(1+SpeedMalusMods)? Test Results: Attack: 40 Recovery: 89 Reload: 41 Now let's see if we can calculate those values: Attack: 53/(1+0,3)=40,77 -> probably correct Recovery: 76/(1+0,2+0,3)*/(1+0,5+0,2)=86 -> not so far off anymore Reload: 101/(1+1)*(1+0,3)=65,65 ->nope i have nbo clue how this is calculated
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)ya, pretty sure thats not the case. Sensuki said it would stack additive, not multiplicative.
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DoTs, Intelligence and Stacking
would like to know the answers to those questions, too :/
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)Crossbow Speed without modifiers is Attack: 53 Recovery: 76 Reload: 101 Now i used a buffed Chanter. Dex: 30% Attack and Recovery and Reload Speed? Penetrating Shot: -20% Recovery Chant: +20% Recovery, +100% Reload Speed Armor: -50% Recovery Test Results: Attack: 40 Recovery: 89 Reload: 41 Now let's see if we can calculate those values: Attack: 53/(1+0,3)=40,77 -> probably correct Recovery: 76/(1+0,2-0,2-0,5+0,3)=95 -> too far off, something is wrong here Reload: 101/(1+1+0,3)=43,91 -> too far off, something is wrong here
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)i think i was wrong about the attack speed calc. my guess is that it works like this: Let's we have modifiers of 50%(1.5) and 100% (x2) and base frames of 30. 30/(1+1+0,5)=12 Will try to verfify that with a high dex chanter later. btw, armor malus only affects recovery time, not reload time.
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)tried video capturing to get the ranged attack speeds. these are the results: beware, could be inaccurate.
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)@gnoster: no clue about monks, sry @Warden:I doubt that the ranged attack speed chants will stack. havent tested it though. currently i am frapsing a 2h (slow) melee attack. the whole process takes exactly 2,8 seconds (same as Sensuki said it would be) but the yellow bar which i believe to be the Recovery Time has a duration of ~1,56 Seconds. According to Sensuki this should be 1,8 seconds long. Anybody got an explaination for this? Edit: It seems the recovery bar is empty for about 0,25 Seconds before the attack animation begins again.
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)About the ranged weapons again: my guess is they have the same recovery and attack speed as melee but also have reload times? anybody got those reload timers? Sensuki :D ?
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)i dont think so.
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)What about ranged weapons?
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)Thanks again! so dual wielding daggers with 30% speed from Dex, 20% speed from Talent and 50% Armor Malus would have a recovery speed of 24*(1-0.3-0.2+0.5)=24 I will never understand why devs would use additive modifiers. in terms of speed that means an exponential benefit from speed modifiers. The first 20% Modifier does exactly what it should: 20% more speed. the next 20% modifier already gives 25% more speed (for a total of 45%) and so on.
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)Thanks a lot! did i really get this right? attack cycles of 2 handed weapons (Slow) take exactly as long as average 1 handed weapons? also let me try to rephrase what you said above about recovery speed. Recovery Time (Dual Wield) = Base Attack Speed * 1.2 Recovery Time (1H or 2H) = Base Attack Speed * 1.2 * 1.5 Lets assume i have a 30% Speed Bonus from Dex and a 50% Speed malus from Armor and a 20% Dual Wield Speed Bonus from a Talent. will it be: Recovery Time (Dual Wield) = Base Attack Speed * 1.2 * 0.7 * 1.5 * 0.8 Recovery Time (1H or 2H) = Base Attack Speed * 1.2 * 1.5 * 0.7 * 1.5 ? Or Recovery Time (Dual Wield) = Base Attack Speed * (1+0.2-0.3-0.5-0.2) ? or something else?
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)Somehow i cannot see the video. tried chrome and IE. could you give me a link? edit: think i found it on youtube. Basic Gameplay and Combat? So what you are saying is the basic recovery time of 1 second is modified by weapon type? And further Modifiers like Dex Or Armor will only affect the base recovery time of 1 second? Could you please give a in depth explaination or point us to the source?
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Combat Mechanics? Attack Speed, Recovery
Baki replied to Baki's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)ya, i have seen that video, too but i think he might be wrong about the recovery times. certainly doesnt look like 2xrecovery time. Maybe you just get a bonus to recovery time while dual wielding? can't know for sure. either you test it via video and count the frames or you get this info from the devs. Where did he get his info?
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Combat Mechanics? Attack Speed, Recovery
I have searched these forums but could not find an in depth explaination about these stats. Attack Sequence and Recovery: -As far as i know each attack (the duration is determined by attack speed) is followed by a Recovery Time before you can attack again. The Recovery Time is displayed by a bar in combat. Correct so far? -What determines the Recovery Time? My guess is Weapon Speed and/or Style (1h/Dual Wield/2h) might be a factor here. Numbers would be great. Does each weapon have have its own Recovery Time or is it the same for fast/avg/slow weapons? Attack Speed: -What does fast/avg/slow actually mean? numbers please. -Do all fast weapons have the same attack speed or does fast mean something between 0.5 and 0.7 seconds per attack? Dex: Does it only improve the attack time or also the recovery time?