Greetings. In KotOR 1, I had a Scout/Consular who started with STR 14 DEX 10 CON 10 INT 14 WIS 14 CHA 15 or similar, took Master Duelling and Master Flurry and ended up owning Malak in lightsabre combat. Basically, it was a Consular with a knack for violent solutions and the fun was great.
This time, I'm going to start with STR 12 DEX 10 CON 12 INT 14 WIS 14 CHA 15 and max out on Flurry ASAP, along with Duelling. This would probably work for a Consular/Master or Sentinel/Master (I know for sure I won't take Watchman -- camo & sneak is not my style).
However, if I were to take Weaponmaster for prestige class, Duelling wouldn't make much sense, as his superior dual-wielding bonuses would go to waste, except maybe to achieve total uberness in AB and keep a high AC at the same time. Even with dual-wielding, I'm still more inclined towards Flurry than Power Attack with the kind of damage Weaponmasters do (not to mention the fact Power Attack doesn't give you an additional crit chance unlike the bonus attack from Flurry). A "dancing" Weaponmaster with a double-bladed sabre and Flurry would be quite neat but I guess the crit chance of two lightsabres outweighs the damage benefit of the double-bladed one, doesn't it?
As for Master, I enjoy the Light Side Enlightment idea very much, but I'm not sure how the Inspire Allies force power works out in practice, if it's worth it and all. The poor save progression (Fort Low Ref Low Will High) creeps me out with other PrCs getting High/Med/Med kind of progression.
Correct me if I'm wrong, but it seems to me that Weaponmaster is going to miss out on some great roleplaying and dialogue revolving around Light Side Enlightment. I surely would miss that. Does he get any replacement, dialogue/RP-wise?
Ultimately, I don't think Consular/Weaponmaster would be a good idea (who needs Force Focus if your job is chopping and unused abilities are a waste), so I'm probably going to have to stick with Consular/Master, Sentinel/Master or Sentinel/Weaponmaster. Sentinel/Weaponmaster seems to get some nice additional unstoppability, although I suppose Master could appreciate it, as well. Still, Master would probably be somewhat gimped without the +6 DC from Consular that wasn't of much use for a Weaponmaster.
Perhaps Guardian/Master with maxed out Duelling and Flurry (or Power Attack/Crit Strike) could make an oldschool Jedi like from the old movies, but I'm not sure. Too few skill points and it also seems to be a gimped class combined with a poor save class... bad bargain.
Any suggestions or corrections? What's also important for me is not missing out on dialogue options/threads. Thanks in advance for any help.