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Baladas

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Posts posted by Baladas

  1.  

    This is not fixed because no one has provided a save file or output log for the devs.

     

    No, according to Kordanor the saves were provided months ago. The way to reproduce bug was also described many times. So the reason why it's not fixed is that devs are occupied fixing hundreds of other bugs.

     

    And according to Korandor it is already fixed. 

     

    Quote:

     

    "I already sent them savegames more than a month ago.

    I finished the game already without the ability though. While it is unfortunate I guess we just have to live with it.

    Also be aware that they already fixed that this bug does not occur anymore on new games."

    • Like 1
  2. Two bugs I've noticed that are annoying but I'm too lazy to make a thread about (plus I don't think they really warrant a whole thread) are:

     

    1) Summons that die whilst paralysed don't disappear. You will find the dead summon frozen in its paralysis position on every map. Very immersion breaking, even if the bug is just cosmetic.

     

    2) If you lay a trap and then target an enemy who has triggered that trap before it the trap AoE zone has faded, you disarm the trap and regain it. This is annoying as it feels a bit cheap with the more expensive traps and I'd usually rather be attacking the enemy anyway. It even happens when you have an ability (e.g. Crippling Strike) selected which you'd think you override the character wanting to disarm a trap, but it doesn't. I'm not sure if this resulted with the devs introducing passive item/trap detection - on the whole I've noticed that when I'm disarming traps now the red shading that signifies a trap doesn't disappear immediately like it seemed to in the previous patches/unpatched version of the game.

    Save files and output logs please.

     

    Thanks.

  3.  

    Quick question for you guys (and gals if there are any):

     

    Are there any important plot bugs still present in the game? 

    So "Is it safe now?" XD

     

    Defnitely NOT safe: http://forums.obsidian.net/topic/73273-maerwald-dialogue-bug-in-caed-nua/page-2 will silently break main questline. No idea how many more of such bugs are lurking - I'll wait couple of patches before beta-testing this "release" any further.

     

    This is not fixed because no one has provided a save file or output log for the devs.

     

    Please provide the required information and the devs can work on a fix, otherwise not....

  4.  

     

     

    This option to disable anti-alising was to be put in options. So far it's not there. Is this going to be fixed?  Thanks!!

     

    It's actually in the options since 1.04, afaik. Look for the "Graphics Quality" slider and move it entirely to the left.

    I'm not sure if that will fix your problem, though.

     

    Correct, that is the anti-alising option.

     

    EvilCalvin42, please stay on topic. If you want to report an issue please post links to the issue in question and a save file and output log for the devs if possible.

     

    Thanks.

     

    And considering this is a "common and recurring bug list" and I am having issues that seem to be a bug then I definitely think I am "on topic" Thanks!

     

    Please provide links to others experiencing the problem you are having and include a save file and output log.

     

    How to report an issue:

     

    http://forums.obsidian.net/topic/72439-must-read-how-to-report-an-issue/

     

    Thanks.

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