Posts posted by Mazisky
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Edited by Mazisky
So, we have the
2 big cities:
Defiance bay = colonial, modern architecture and lot of buildings, docks.
Twin Elms = wilder, nature architecture (bit elf-style\viking), in the middle of the forest
The villages
Dyford: classic small village with couple of houses
Gilded Vale: medium sized village with more houses and brown tones
The Stronghold
Large area with the main keep and megadungeon on lower levels, a secondary manor (for resting and other stuff) plus little houses nearby, maybe shops for when upgraded
Raedric's Hold
Isolated Gothic Castle, heavily guarded
Do you remember any others??
Btw, areas look gorgeus, can't wait for exploring them, maybe in the middle of the night (and yeah, i LOVE cricket sounds)
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Edited by Mazisky
If that's what he's saying he's comedically wrong. There's a bajillion Mario copy-cat games for Wii and other platforms. The vast majority of them generate ridiculously high sales.Stun, his claim was if Mario didn't exist untill this week, the original game was released as is today would barely be a thing. Hes saying imagine a world where Mario doesn't exist, and then... theres Mario all of a sudden, first release ever as if it was on the NES, indie style. Not sure how you haven't gotten that yet.
High sales? Like Mario games or less? Cause if less, i'm right, you're wrong.
That's simple
Btw i'm sorry for the OT.
I won't answer anymore and i don't care to discuss anymore about it, sorry again.
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What is the mostly evocation based class? I mean to create lot of creatures (es. skeletons) who tanks for me.
Chanters?
Also, i can't find a proper translation for "Chipers" in my language, is there a synonim or a kinda-similar term to describe them? Just to have an idea
Chanter are best class if you want to create summoner
Thank you. I remember i did lot of summoners when playing Baldur's Gate, it was nice and i just wanna do the same thing, after so many years :-P
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Edited by Mazisky
It was also because it was one of the first mass maket characters in videogames history and at the same time the pillar of the most succesful genre (platform) for his time.
Nope. That's a chicken-egg argument. The Game sales is what caused the Mario character to become a house hold name, and what drove the SNES console to become so financially successful.
My question is: what caused the game itself to be so popular in the first place? why did it appeal to so many gamers?
If Supermario was released nowadays it would be ignored cause of how saturated and almost complete is the videogame offer, that was my point.
Good god. Remind me not to hire you as my stock broker. 21st century News flash: Mario games are STILL being released, and STILL selling upwards of 20-30 million each.
Good god. Maybe u need some drawing to understand basic concepts, cause u missed the whole point and trying to make sarcasm only confuses you more.
Mario is STILL sellings mostly cause of BRAND NAME and because of FIDELITY to the trademark, gained over years of quality and marketing.
I requote myself
If Supermario was released nowadays it would be ignored cause of how saturated and almost complete is the videogame offer
PS: u can add "as a fresh product" between the words "nowadays" and "it would". Maybe it's easier to understand
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Edited by Mazisky
Stop.First example: most famous ip ever made
WHY? Why is a simple, casual, very-little-thinking-involved game that appeals to the intellectual capacity of your typical grade school student the most successful franchise in Video Game history?
Oh, that's right, because of all the the above. It's simple, there's very little thinking involved, and even the kiddies can master it. Yes, That was my point.... which you and Diogenes continue to miss.
It was also because it was one of the first mass maket characters in videogames history and at the same time the pillar of the most succesful genre (platform) for his time.
If Supermario was released nowadays it would be ignored cause of how saturated and almost complete is the videogame offer, that was my point.
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Edited by Mazisky
I was reading that shield spells for mages take a little amount of time to be effective and some kind of attacks (guns or fast spells) can rek them before they can cast a defence.
I guess a couple of beefy warriors are needed as frontline
Also, my english sucks, but i hope u understood
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Edited by Mazisky
Are you dense?Not to consider that videogames business\market now is a lot larger than 15 years ago, this means that an hypothetical Skyrim on 2000 would've sold no more than 2 millions copy
Super Mario Brothers came out in the 80s.... sold 40 million copies.
Sims came out at the same time as BG2.... sold 16 million copies, And it was also a PC exclusive.
Hell, we don't even have to leave the elder scrolls. Morrowind came out less than 15 months after BG2.... sold 6 million.
So I'll ask again: WHY?
First example: most famous ip ever made and calculating over 20 years of time of potential sales...are u serious? Nice comparison
Second example: best pc selling game of all time....Nice comparison
Third Example: nice! 6 million copies. Oh, Skyrim, same kind of game but most recent, 20 million...today's market > 15 years ago market
GJ man, nice comparisons, u demonstrated i was right, thank you mate
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Edited by Mazisky
This is not a philosophical/debatable issue. We're dealing with plain old objective statistics. Statistics that game studios and their marketing firms intensively follow when creating games.Skyrim sold 20 million copies while Baldurs Gate 2 only sold about 2 million. Care to guess why this is?
Well Baldur's Gate 2 was a PC game based on a tabletop RPG that was released in 2000. Skyrim was a multiplatform game released over a decade later with a multimillion dollar marketing budget.
Not to consider that videogames business\market now is a lot larger than 15 years ago, this means that an hypothetical Skyrim on 2000 would've sold no more than 2 millions copy
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Edited by Mazisky
Straw man.Well, stop discuss. Disappearing characters are cool cause they bring that IE old flavour. Why don't make the whole game 8 bit, would be really much better, u know, old flavour
Summons are not characters; we are not discussing graphic technology; and the "coolness" or lack thereof is not the reason why I'm against the spell/chant being changed from how it currently is.
Yeah, cause u saw a lot of summoners in your life you can say how they should be showed.
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Edited by Mazisky
Oh, I'm awfully sorry, but you're assuming that I'm some lone wolf with unique viewpoints, instead of one of the masses who wants things to be how they were in the infinity engine games.Yeah, u should ask them to let avaiable only 640x480 resolution and windows 98 o\s only compatible, cause u want things to be how they were in the IE games.
Why don't u just buy original baldur's gate on gog and let others play a 2015 game
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Edited by Mazisky
well, in every place there is always one guy who try to feel himself special by going the opposite way, nothing new.
However, we're not asking to create 40.000 new animations motion captured by the most expensive hollywood actors, we're just asking to reuse a simple death animation or fadeout, or whatever.
Little work needed = all happy = worth it
Wanna bet? How many inns will be in the game?
in Pillars of Eternity: General Discussion (NO SPOILERS)
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Edited by Mazisky
The Twin Elms Inn is the most pretty to see imho, only by seeing the screenshot i wanna have a beer there, very gj by designers