Impressive work here sensuki. Honestly guys, the combat feels wrong, its a mess and needs a lot of work. i believe disengagement attacks are a dead end, they only reduce tactical possibilities in a way that feels forced. It reduces fighters to little more than walls and makes combat feel static, there is simply no denying this.
Sensuki talks about IE combat feels, and how its different here, but i dont think thats inherently bad, its just this particular execution that is awful. I also believe that doing it like in the IE games is simply cost effective, as it has proven solid of mechanics that make for an interesting and challenging combat.