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Lhynn

Initiates
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Everything posted by Lhynn

  1. I believe they did, wasnt used that much tho. Maybe monk had some skills that left you prone (never played one) i know Baltazhar had some , dragons made you prone with their wing buffet by making you unconscious on top of knocking you back.
  2. From what ive seen combats pace can be mostly attributed to big damage numbers. Damage from most sources should be cut down to make fights play out slower. Attacks and recovery times already make "rounds" longer than IE games, but damage keeps combat too short and unpredictable. Its nice from a simulationist standpoint, but its bad for tactical gameplay.
  3. Impressive work here sensuki. Honestly guys, the combat feels wrong, its a mess and needs a lot of work. i believe disengagement attacks are a dead end, they only reduce tactical possibilities in a way that feels forced. It reduces fighters to little more than walls and makes combat feel static, there is simply no denying this. Sensuki talks about IE combat feels, and how its different here, but i dont think thats inherently bad, its just this particular execution that is awful. I also believe that doing it like in the IE games is simply cost effective, as it has proven solid of mechanics that make for an interesting and challenging combat.
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