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Petay

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Posts posted by Petay

  1. I actually liked the Ebon Hawk in both KOTOR1 and 2, but it really annoys me how, in JK, KOTOR and the OT all have names of birds, and in KOTOR and OT case, name of a period of time before it. I actually dont know why the game developers should do this apart from to copy the original movies, and i dont know why but it just annoys me <_<

    Rant over...

     

    But I do also think as long as the game is related to either Exile or Revan in some way then we will have the Ebon Hawk.

     

    Also, I know it would be impossibly difficult, but commandeering the ship in some way would be fun, and a nightmare to program into the game, as there is such open space. It would probably be ok if you were in a dogfight or something though.

  2. I would (call me crazy) love to go back to Tatooine but I want all the planets they add to be much more in-depth. Much larger.

     

    Also i would like to see a few citys per planet like go between Mos Espa and Ancherhead....just a thought.

    I too agree that there should be at least a few cities per world, it seems really unrealistic that there isnt. I think on Tattooine if we were to go there again it would be a good idea to include, either Mos Eisley and/or Mos Espa or anchorhead (cant remember which ones it was in the movies :-" ) Kinda like the layout on SW:Ep1 game on playstation.

    Sure, the game did suck but i thought the way that the city on tattooine was layed out was much better than KOTOR.

     

    :) I, too think that Coruscant would be an excellent planet to visit, as it is the centre of the republic and seems to me the most busy city in the SW unvierse.

     

    Just some thoughts

     

    In fact, I think pretty much any planet from the OT would please me as long as it related to it in someway and was a fun planet to be on

     

    rambling.....

  3. But sarlacc was a good idea. Sarlacc has few thousand years in ROTJ so its existence in KOTOR is legitimate.

     

    That was potetnially greatest idea of entire game.

    I was under the impression that (a) Sarlacc was a beast of some kind similar to a rancor, but now that quote and the star wars databank thing, got me thinking its something else :huh: .

     

    Anyone care to enlighten?

  4. I disagree monumentally. I haven't played JK, but JO's Nar Shaddaa was just horribly ugly and frustrating as a level. I mean come on: long "bridges" without rails over a huge shaft. Gimme a break! It looked very undetailed and the fact that there isn't a single person to be seen except for evil Fat Rodian Mercs makes it feel utterly video-gamish; just another level.

     

    In KotOR2, however, it really felt like a city, and a dark and eerie one for that matter. My vote goes to KotOR2 NS without a blink!

     

    The one bit I agree about is the cantina, though. Why do all KotOR 1 and 2 cantinas have to look the same?

    Well i think you may be right about the long bridges over railings and such, but as people have said ^^^, most star wars has this.

    Also, with the emptiness, did Atton not say early on in KOTOR2 that Nar Shaddaa is somewhere someone would go to hide, or stay away from someone?? TBH I dont think many people would want to go there while there is snipers and such shooting about the place, I know I wouldnt, so that to me explains the emptiness.

  5. I know this is kinda unrelated and off-topic but does anybody know if there were actually any planets cut out of the original TSL?? Or is it just the dialogue, storyline and the droid factory bits??

     

    And also are the TSL restoration people restoring all of the cut content or just the important bits??

     

    :shifty:

    That sarlacc (sp?) pit part of Sleheyron sounds pretty cool, if only it was in there :)

  6. I voted Jedi Outcast because for some reason I reckon the cantina on there looks soo much better than KOTOR, makes me think why cant they all be like that.??

     

    Plus I thought it was generally better designed in JO, and it felt like it was an actual city, whereas KOTOR felt like it was just a restricted area..

  7. Hey all,

     

    Been just messing about with some ideas for sketches, came up with this idea for an Exile sketch, but personally i think it looks more like Anakin and myself than any of the heads on KotOR!! (w00t) .It is my version of DS Exile :D :::

     

     

     

    P.S. yay, 100th post :D

    post-13374-1118528041_thumb.jpg

  8. Yeah, my biggest complaint about the first game was length, I wanted more stuff to do ('cause I'm greedy like that).  :rolleyes:"

    Yea I agree, as soon as I get past Taris the rest of the game flys by, it only about 4 or 5 hours per world id say.

     

    ... A couple of guys go into a bar and get into a fight and then agree to call it quits.

     

    (It wasn't very good story, so they decided to rewrite it.  )"

     

    (Also includes an incident involving a certain someones jaw :devil:" )

  9. Maybe modders will restore all that great ideas!

     

    BTW I'd like to thank all people here for great posts! I really learned what I wanted!

    I agree with the first part, but lets hope the TSL restoration team do a good job on that :-:( , because what i've heard of the cut content sounds real good.

    Would've been good if someone could have done the same kinda thing for 'Sleheyron', but since they only just finished artwork, I don't think it would've been possible somehow...

     

    O and s'ok :p , quite interesting actually, I never thought they cut any content from KotOR1

  10. Read Sentry's post then went looking and found these pics of Sleheyron, not sure if the second one is of it, as it looks a bit like Kashyyyk,but theres some funny looking beings at the front of the screen.

     

    TBH 'Sleheyron' doesnt really look to much different to Tattooine from this pic and the pic above ^^, what with the sand dune type things and all. :p"

     

    EDIT: Im wrong there is no moisture collectors, just droids :-

    sleheyron.bmp

    sleheyron1.bmp

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