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Sartoris

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About Sartoris

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  1. I would be fine with this system. But I foresee some issues in implementation. Nevertheless, I would like it much better than quest-only.
  2. If you go back and read the 1500 posts on this topic that are all in the threads that got locked.. I mentioned like 5 ways to get around this abuse.. one of them is close to what your saying. Yeah, I'm not surprised. I've heard a lot from people who want Kill XP and next to nothing from people who don't. Do these people actually exist? In the end, as Polanski said, the devs likely are already well enough aware of the pros and cons, I suppose all that's left is to show them our preference while there's still (possibly) a window of opportunity for such a big change to gameplay.
  3. "we have faith that quest xp is balanced and simple. the reason we have faith that the developers will implement balanced and simple is because it requires 0 Faith. it is the balancing system o' xp that requires no faith because it is requiring Zero balancing." So you have faith because... you... don't have faith? Wha...? Do you... do you even read the things you type? Are you responding for any purpose other than to try to say other people are wrong for expressing their preferences? How about I remove the offending word the following way. Your responses seem to suggest you be
  4. If you go back and read the 1500 posts on this topic that are all in the threads that got locked.. I mentioned like 5 ways to get around this abuse.. one of them is close to what your saying. Yeah, I'm not surprised. I've heard a lot from people who want Kill XP and next to nothing from people who don't. Do these people actually exist? In the end, as Polanski said, the devs likely are already well enough aware of the pros and cons, I suppose all that's left is to show them our preference while there's still (possibly) a window of opportunity for such a big change to gameplay.
  5. I'm pretty sure that you don't even try to understand.. I didn't get that from what he is saying.. I think the problem is that I am willing to see your side of the argument.. I totally get and agree with the pluses that no kill-xp is trying to achieve.. my beef is just the method to get there. You and a few others are actually just against the kill-xp system because it seems "archaic" and "dated" 2014 YOLO.. No matter what explanation or half measure I offer.. it's not enough.. inexcusable.. NEVER! Like you just won't allow it to exist even though people in this thread who are against
  6. He would just call us an irrational grognards who love degenerative gameplay and hate balance, if he did show up here. Then he would once again declare Baldurs Gate 2 as a terrible game, and that we are idiots for liking it, because Darklands is the best RPG ever. The sad thing is that due to his misguided quest to remove any source of degenerate gameplay from Pillars of Eternity, he's simply introduced it in another form. I can see the strategy guides on GameFAQs now. "Ok so we're on the quest to kill the Ogre, so you can safely sneak by the first and third group of beetle
  7. Here is one of my major concerns with the quest only xp system. It can lead to the player feeling like they should only experience content if there is a quest directly associated with their current activity. I had this thought initially while reading Sensuki's comments about the wolf encounter in this thread. One of the fun aspects of BG and BG2 for me especially on my first playthrough was simply wandering around. Once you started BG2 Chapter 2 you were simply inundated with quests and new maps to travel to. Although it was often a quest that opened up the new map, you as the player were
  8. They cant really do anything, every post the devs would do would only generate rage from one side or another. InXile has no real forum for tides of numenera right now afaik. Which is a good thing cause else it would be a immense "why did you go turn based" s*it storm. You're absolutly right that a response may generate rage on both sides. However, perhaps if the devs said "We will be giving xp for completed quests and skills use, dialogue, and combat because we want players to be rewarded for engaging with content we put in the game in a more intermediate fashion. We realize that this
  9. I can't support these sentiments strongly enough!
  10. "getting xp is not, in and of itself fun" That's no problem if that is your opinion, but for me it is fun. It is an aspect of the game that I enjoy. I definitely understand that for you, its not. But I enjoy the recognition given to me, in the form of xp, by the accomplishments I make in the game. Before you try to explain to me why I don't actually find this aspect fun or why I'm deluding myself in some way can you please instead try to accept that some people have a different sense of what is fun than you. I understand that this game will reward me for completing quests. I would also enj
  11. *groan* am trying to be patient. am not sure what you is tying to achieve with what you think is insightful but is clearly misguided quotes. you will be able to sneak and diplomacy your way past many obstacles and achieve success in may quests. the obsidians don't need tally and balance the weight o' the value o' those skills because all successfully completed quests, regardless o' your solution, will achieve equal payoff. am not certain how to make this any more simple or clear. as to helm: "If you guys hate combat XP so much, then why did you back the spiritual successor of Baldur'
  12. So Gromnir I'll try to take you at your word and see where that leads. You say, "if Gromnir is certain that by choosing a certain play style we is gimping ourself out of significant xp or usefulness or whatever, we will be disinclined to play such a build." Are you saying that for every playthrough of BG2 you always killed every creature you encountered in every instance, always? Hence you never role played your character in BG/BG2 as someone who seeks out diplomatic and or stealthy solutions to quests? Or if you did so are you saying that every time you did you always went back and killed
  13. "how do you measure or decide what is enough for sneaky or diplomatic to be fun?" Oh I don't know. I guess you have a development studio and internal QA testers ya know... do what they do. Seriously why is this a question? Its like asking, how do you decide how many monsters to put in a level in Quake? This is what game designers are paid to do. I think its the least we can expect. Its interesting that you mention that Obsidian has disagreed with people who want kill xp as well as other xp gains in the game. Here is a list of all Obsidian RPGs ever developed: KOTOR II - 2004 - had
  14. "how do you measure or decide what is enough for sneaky or diplomatic to be fun?" Oh I don't know. I guess you have a development studio and internal QA testers ya know... do what they do. Seriously why is this a question? Its like asking, how do you decide how many monsters to put in a level in Quake? This is what game designers are paid to do. I think its the least we can expect. Its interesting that you mention that Obsidian has disagreed with people who want kill xp as well as other xp gains in the game. Here is a list of all Obsidian RPGs ever developed: KOTOR II - 2004 - had
  15. I can't agree more. Although since I didn't really have a chance to back the game before now I can't really say I've been "sold" anything.
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